Buildable riding robot
A rebuild and reorganization of Gobbachev Gou's Ridebot mod, with some tweaks to robot stats to better scale to higher difficulty levels, as well as some additional quality-of-life improvements such as making robots buildable and calling robot items.
Screenshots 8 screenshots
About this mod Machine translation
A rebuild and reorganization of Gobbachev Gou's Ridebot mod, with some tweaks to robot stats to better scale to higher difficulty levels, as well as some additional quality-of-life improvements such as making robots buildable and calling robot items.
Prerequisite: Automatic Workshop DLC
Fallout 4 Script Extender (F4SE):
As shown in the picture, a buildable riding robot module. I personally don’t have much interest in this aspect. After all, the original version hardly has a design that can be called driving. But since someone asked for it, I will help to make a diversion (but don’t expect too much, this is a 20-year-old module, and the original author simply made some repairs and did not follow up, so there will definitely still be many problems in practice)
It is divided into default body and patches only produced by the workshop, which can be installed according to personal habits.
Craftable riding robot ---
describe:
What's this? Quite simply, this is an attempt to make some minor and major improvements/changes to Gobbachev Gou's RideBot mod. Some of these changes I (original author Ian Moone, the same below) believe people will appreciate, and some I believe they will not. I'll try to keep it updated as I find ways to improve existing elements or figure out how to implement new things. Although, I must admit that, for the most part, I spent almost no time understanding how it worked. That said, all programming is procedural, so given enough time I should hopefully be able to figure it out.
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change:
Scaling is a pretty significant change, with all rideable robots having their scaling increased significantly to better fit the cockpit torso in most situations.
~ This is certainly the case on the Skeleton Torso skeleton, as well as the Protectosaurus, Assault Dragon, and Sentinel Droid skeletons.
~ Additionally, the Sentinel and Droid Brain torsos have been scaled to better fit the Sentinel Droid Raider and Protector skeletons.
~The Gallop type is really only the cockpit mod it's related to and is the best and has the least changes.
The statistics of rideable robots have been modified, primarily to keep them effective at higher levels and higher difficulties.
~ All types have added modifiers to defense, limb health, and damage output so they no longer tickle enemies with their feathers.
~ Melee weapons continue to vary, with there being a foam baseball bat that can do some serious damage, and a ballistic death hammer that can kill you instantly.
~ Most robot types have had their base speeds increased, some to nominal levels, others much higher. The Handy type is now significantly faster, and both drivable vehicles enjoy a huge speed boost to offset their default monstrous speed.
~ The Protector Skeleton now makes the same heavy footsteps sound as the Assault Dragon and Sprinter.
The call droid switch and pilot ring storage box and red rocket truck station outside the Temple Mount have been removed. This should hopefully resolve some conflicts with other mods that change these cells.
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Replenish:
One of the major issues I've had with this mod from the beginning is that there's no way to move Ridable bots from Vanilla to the DLC world space without using console commands, so now everyone can enjoy something I've been enjoying for about a year now, a Call Bot project.
Additionally, build your own arsenal of mechs, you can now build each type of Ridable robot in the Workshop menu under the new menu tree. You can also build call robot equipment and control rings, although call equipment will sometimes fall off surfaces. To ensure some degree of balance, these are currently resource controlled. If you can build an early game, you can glide easily, but items (especially robots) can be expensive.
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What is being done:
Making the power armor compatible with riding, there were some issues with the control side of things, and the model didn't animate to ride anything, so it ended up looking bad it was dodgy.
Giving …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.