broken terminal

by Qrsr·v004·Updated 2026-06-18

Increase immersion by unlocking safes, doors and turrets from ancient pre-war terminals.

Screenshots 3 screenshots

About this mod Machine translation

Increase immersion by unlocking safes, doors and turrets from ancient pre-war terminals.

Original address:

Prefix:

Far Harbor

nuclear world

Mechanical Legion DLC

Preface

This has always bothered me (original author Qrsr, the same below):

The pre-war terminal building has remained intact for more than 200 years.

Players can hack to unlock a safe or door that has at least one more lock than the terminal.

That beautiful, makeshift settlement terminal was rarely placed in the original game world.

So, I decided to make some tweaks to slightly increase the immersion and make it better than the original Fallout 4.

Overview

Any objects connected to the terminal will now be unbound or unusable by the terminal (such as doors, robots, turrets, searchlights, and safes).

Any safe that was once connected to a terminal now has a lock layer.

Any door that was once connected to a terminal now has a lock layer.

The lock level is one level higher than the original default.

Lock levels are now divided into Expert or Master levels.

In rare cases, lock levels may be swapped.

Fractured terminal yield material.

The key can still open the safe.

The task will still run normally.

Install

New Game Required: Yes - this mod will not run on existing saves.

Plug-in type: ESP-tagged ESM/ESL – does not count against the 255 plug-in limit [ESL] (and new non-persistent references are treated as temporary and only loaded when the player is near [ESM]).

Method: Use the mod manager (Vortex/MO2) or install manually:

The mod will go to 📁......\Steam\steamapps\common\Fallout 4\Data\

View 📁...\Documents\My Games\Fallout 4\

Fallout4Prefs.ini

[Launcher]

bEnableFileSelection=1

Fallout4Custom.ini

[Archive]

bInvalidateOlderFiles=1

sResourceDataDirsFinal=

Make sure any plugin files are listed in 📁...\AppData\Local\Fallout4\plugins.txt

Loading order/priority: Load plugins in advance [▲]

NOTE: Loose files automatically overwrite BA2 archives.

VR Users - Due to the new FormID added by this mod, VR players must perform the following steps to avoid crashes:

Remove ESL flag: VR does not support .esl files or ESPs with ESL flags

Renumber table ID: starting from 0x800

Header change: Change version header from 1.00 to 0.95 by using xEdit

Recommended reading: "One Day Traveler 4" by mith077

compatibility

This mod is compatible with all major versions of Fallout 4:

OG/Legacy: v1.10.163 (includes Steam "pre-next gen" and GOG versions)

Next Generation (NG): v1.10.984

Anniversary Edition (AE): v1.11.137, v1.11.169 and v1.11.191

This mod does not affect PreVis and/or PreCombination (PVC).

Future planning

Repairable terminal

Production staff

Bethesda, gaming and creation toolkit

ElminsterAU + team for their valuable tool xEdit

Arthmoor, on the unofficial Fallout 4 patch - UFO4P

Spencer Kimball + Peter Mathis, on behalf of GIMP

hexabits + Team for NifSkope

Community

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
TerminalsBroken_004.zip
File size
822.6 KiB
SHA-256
512b7f677a6c9c4167111890996ff50d15757703a0fff0e042d898951d8eb7a9
Stored at
2026-10-10 21:53