Bountiful Hunter
Screenshots 1 screenshots
About this mod Machine translation
What does this mod do?
This mod has several features. After killing an enemy, the player will receive a bonus, the amount of which depends on the enemy's level and maximum health, and the bottle caps and pre-war currency carried by the monster will be automatically picked up (ammunition, chemicals, and raw meat (optional) will also be picked up automatically). In addition, each kill may directly drop several materials (junk).
This mod will be automatically activated within 15 seconds of loading a character for the first time or gaining experience for a new character for the first time.
mod features
- Kill bounty
Players will receive a bounty for every enemy they kill. The formula is as follows:
(Enemy Level + Maximum Health) / 10 x (0.8-1.0 + (Luck / 10) + 1-X* x Multiplier + Compensation**... So simple!
*X = The player's current "Fortune Finder" perk level. This is added after the multiplier, so at 0 multiplier, the player will get 1-4 bottle caps every time he kills an enemy, if the player has the "Fortune Finder" perk.
** Customizable values. Click here for more details.
For example: a level 10 enemy with 100 health will reduce the player's 11 bottle caps, plus the pre-war currency and bottle caps it carries.
- Material acquisition
Each kill will reward the player with 0.5% of several materials. The amount depends on the luck value and the Fortune Finder” perk.
Example: Every time an enemy is killed, a player with 10 points of luck and Fortune Finder level 4 perk will roll 14 times at a 0.5% rate to decide whether to obtain materials (junk).
- Automatic picking
"I" currently think automatic pickup of ammo, chemicals, and raw meat is necessary, this may or may not be removed or the way it works modified in the future.
- [Rich Hunter] When the mod is activated, this thing will be added to the player's inventory. Can also be crafted at the Chemistry Workbench
Using this tool will open a menu that will display the player's total number of kills and total earned coins after the mod is installed, and provide the following options:
A) Silent mode. Disables prompts and sound effects when receiving items
B) Adjust the multiplier. Allows players to set the multiplier of the number of bottle caps received after killing.
C) Adjust the compensation value. Allow players to set the base value of the number of bottle caps received after a kill.
D) Information. Some information about this mod
E) Auto-pickup options. Allows you to set whether to automatically pick up ammunition, chemicals, and raw meat.
compatibility
May conflict with some mods that use OnKill scripts
Install/Uninstall
Both NMM/manual are available
Known issues
Due to game system scripting reasons, the actual firing of the mod script is actually delayed.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.