Boston Armory - A Place They Won't Call You (Updated)
Explore a new location in the Federal District: the former Boston Military Factory. This abandoned site is a treasure trove of technology and resources from the old world. However, the gunmen have established a base of operations here and the Brotherhood of Steel is determined to clear the area.
Screenshots 8 screenshots
About this mod Machine translation
Explore a new location in the Federal District: the former Boston Military Factory. This abandoned site is a treasure trove of technology and resources from the old world. However, the gunmen have established a base of operations here and the Brotherhood of Steel is determined to clear the area.
V6.0 update package:
- V5.50 body
- BMF update minor repairs
Contains some minor fixes: 3 fragments, 1 terminal name. Fixed a door misalignment in the Boston Factory.
Note: Master file is required, overwrite means "yes".
Chinese patch:
Author's words:
title:
Boston military and factories
Introduction:
Explore a new location in the Federal District: the former Boston Military and Factory. This abandoned site is a treasure trove of technology and resources from the old world. However, the gunmen have established a base of operations here and the Brotherhood of Steel is determined to clear the area.
feature:
- New locations with rich and diverse areas and secrets
- More than 8 interconnected internal cells
- Interactive and extremely rewarding inner cells
- Clashes with gunmen and other enemies (high level)
- Opportunities to discover valuable technologies and resources
- Ability to interact with the Brotherhood of Steel and join their battles
- New navigation grid and optimization for each created internal cell
- Improved sounds and textures for my favorite weapon in the game, the Gauss Rifle. As you play with this mod, you'll understand why I wanted to improve its textures and sounds.
- Improved versions of the original gas masks will show the character's eyes when using these masks, and some will even change the model accordingly.
warn:
It's dangerous here. Gunners and other enemies are mostly available on Legendary difficulty. The Brotherhood of Steel is also in the area, and they won't hesitate to attack you if you're not with them.
What will you find?
- Advanced technology (scrap) and valuable resources.
- Epic clashes with gunmen and other enemies
- There are characters in the story, scattered with notes and terminals, telling what happened in each location
- Thrilling and action-packed exploration
- Many hidden tributes.
Notice:
- This mod has no conflicts with other mods. All content is personal or created for this mod.
- All Glowing Sea effects have been improved and many have been separated into their own tiers.
- This mod does not break any of the original game's previews.
- Due to the mode's navigation mesh, some errors may occur in the archive when installing and uninstalling. Back up the game before using it.
suggestion:
How to achieve the goal?
It is located on the shore of the glowing sea, either before arriving at the Sentinel or near the crashed plane
Not available in the base game, it's a random event that doesn't involve the character and his story, everything around the Boston Military Factory has a unique character, each told through a personal terminal, notes saved over the years, or the final moments of their life.
Originally this content was made by me for the FPSLT bundle (Weather - Light and Shadow - Adjustments) Wasteland Edition mod, but it was cut because it strayed too far from the main goal of the mod and the team deleted it. Now that I've finished what was cut, everything in the mod is my script. My idea, my style of light and shadow, and how it's made based on my criteria, gaming performance, and interior units. I realized that I could get good performance even with very large units. I took a lot of unused cells and discarded ones from the game, decorated and assembled them, like spawn points, trigger points, lighted vitality, etc. Hope you like it.
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Final version 5.50
- Fixed the original NPC in the first generation "Base Assault 2". Added a new area that was originally planned and is now active: Super Supermarket Industrial Warehouse
- Optimized all indoor navigation grids in the MOD. Adjusted and optimized the lighting and atmosphere of each unit
- Marked locations will now a …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.