Bioshock Inspired
Screenshots 8 screenshots
About this mod Machine translation
Explore the depths! Crush your enemies! Protect your children!
Submersible Power Armor brings a new type of power armor to the Commonwealth, inspired by the iconic look of BioShock's Big Daddies.
The new set also comes with some fun new mods that enhance your exploration and underwater travel abilities.
Rossi set:
There has always been talk of a crazy old treasure hunter visiting Diamond City. He talked about a woman who flashed but no one believed him. He stopped to eat some noodles and left a note. Maybe it has something interesting...
Drill and Alpha Set:
The drilling weapon is located at the Nahant Oceanographic Society.
Bodyguard suit:
As you find the arrangement of the wetsuits, you start to notice a pattern. You recall the lighthouse to the south, and more recently the coastal laboratory at Nahant. Your travels take you north, to the only lighthouse you know, and to gaze out to sea. Maybe those rock formations and crashed ships hold another piece of armor...
A full set of power armor inspired by BioShock's Big Daddies, including 3 helmet variants inspired by the Big Daddies of the Rosie, Alpha and Bouncer series.
Features modules that increase movement speed, carrying capacity and underwater breathing supply.
3 custom headlight FX, each available in 6 vanilla color options.
A new paint job was inspired by how the little sisters view big daddy.
Supports all vanilla paint jobs (except Hot Rod and Atom Cats and now some factions)
2 new settlement items, a retro-style poster and a little sister's doll.
A diamond weapon inspired by BioShock 2.
Want more mods? Thirdstorm has added mod compatibility for this mod!
- There are hot rod paint jobs available for armor, but they have no visual effects. I don't know how to undo them, but I may add Hot Rod paint in the future.
- I managed to break the radio station in a previous update and can't seem to get it to come back. A resource showing used radio frequencies might be helpful ;-)
- Continue to fix bugs
- More custom paint jobs. Columbia, Hop Up Coke and Elite Paint Jobs Are Possible
- More weapons. Plan a machine gun or rivet gun next
Version 1.7: Added a new Bouncer helmet, including headlight colors. Added headlight color support for Alpha helmets. Added new settings to the game world.
Version 1.6: New drill weapon added. Complete Alpha Helmet headlamp. Added support for vanilla paint jobs. Fixed AddOn node conflict related to other PA modules. Alpha helmets can now be repaired.
Version 1.5: First new paint job added.
Use FO4 editing to clean up some dirty edits and remove crashing issues with mods like Spring Spring. Thanks to epochfx for the tip!
Skipping version .2 to .4 as .5 is more suitable for more important updates :P
Version 1.1: Moved the location of the power armor closer to the lighthouse to avoid confusion.
Added Little Sister's doll as a constructible object.
Changed the radio frequency of "Rapture Radio Fragment" in hopes of avoiding conflicts with OWR - Boston.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.