Better workshop lights
更好的车间灯
Screenshots 7 screenshots
About this mod Machine translation
Inspired by similar mods in workshops, this mod increases the light radius of most shop lights, making the falloff softer and more natural, but with my own personal value. The biggest difference is that this mod also supports official DLC. I've made optional files for the DLC available for download, as well as an "all-in-one" version containing all the changes in the mod. This mod was created using the official Creation Kit, initially as a way to test how similar it would be to previous iterations of the game. I decided to share it, so enjoy!
About the Vault-Tec DLC lights:
After playing around with the lights, I decided not to include them in my own mod. This is due to not being able to get the results I like, and partly due to two good mods that have changed the lighting. These two authors did a much better job than I could have done. The two modules are hotrods20’s Better Vault Lights and LoneGhostOne’s Vault-Tec SimuSun Lighting. I would personally use one of these two mods and highly recommend you do so. Each has an Oxhorn video in the description showing the differences between the two mods.
- Features -
Base game:
The radius of most tech lights is increased by 100%. Smoother recession.
The radius of most normal lights is increased by 50%. Smoother recession.
The radius of architectural lights is increased by 100%. The light cone is slightly broadened.
Turret spotlight radius increased by 100%. The light cone narrows slightly. (Should also affect Automatron's spotlight)
The energized light radius of towers and water pumps has been increased by 50%. Smoother recession.
Optional version includes added spotlight shadow.
Wasteland Workshop:
Most lights have their radius adjusted by 50% or 100%. Their decline has also been softened.
Taboo seminar:
The radii of pipe lights, duct radiators and all marquee lights have been adjusted by 50% or 100%. Their decline has also been softened.
- Notes -
Light boxes, strobes and mirror balls remain unchanged.
Automatron - The wall-mounted spotlight from Automatron is supposed to be affected by changes to the base game mode, but I didn't have a chance to test it myself.
Wasteland Workshop - There are no changes to the candles and oil lamps from Wasteland Workshop because they are made differently than other lights and I cannot modify them. If any other lights from the plugin don't change, it's probably due to the same issue.
Contraptions Workshop - Lights on displays (power armor display stands, powered display cases, etc.) remain unchanged.
You shouldn't experience any kind of performance loss. If your FPS should increase use less lights. That being said your mileage may depend on how many lights you use in a specific area. Lights that add shadows will hit performance harder than other lights, so you should still use them with caution. Versions with shadow-casting spotlights will degrade performance, especially when using multiple spotlights.
- Install -
Just click the "Download with Mod Manager" button and you're good to go. Starting with version 1.01, there is a FOMOD installer that has an All-In-One option that includes any DLC that adds lighting to the workshop, as well as separate options for the base game and DLC. Which option you choose is up to you, just make sure you don't select the All-In-One option as well as any individual plugins.
The same applies if you installed manually.
- compatibility -
Should be compatible with any module that does not directly modify shop lighting links. Mods that change the object itself should be no problem, as well as any other related mods. I haven't tested this, but in theory there shouldn't be any issues. Should be fully compatible with mods like Fr4nsson's Light Tweaks.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.