Better compound drug variants (updated)
The compound variant of Fallout never had its own model and textures. This mod changes that, making each of them different from the other and adding more details.
Screenshots 8 screenshots
About this mod Machine translation
The compound variant of Fallout never had its own model and textures. This mod changes that, making each of them different from the other and adding more details.
Original address:
Updated on July 7, 2025:
Updated the ESL version file in BA2 format and updated the component format file (including ESP and ESL versions)
Updated to version 1.1 on September 24th: "Addictol" should now display correctly without "invisibility" or "pink" errors
BA2 and the main file in component format (supporting ESP and ESL) have been uploaded together. You can choose one of the four to install according to your needs.
BA2 files are files for next generation. For previous generation compatibility, use the loose-files option.
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"Better chemical variants"
- Chemical agent model and texture replacement -
Fallout 4's chemist variant never received its own model or textures. This mod solves this problem and makes them unique. No more confusion. No more confusion. Just chemicals.
introduce
So what exactly is it? /// A simple model and material replacement for various chemicals:
Standard replacement
+ Alternative to Addicol
+ Alternative antibiotics (survival mode)
+ Replaces Berry Mentats
+ Replaces BuffJet + Replaces BuffTats
+ Replacement for Calmex
+ Replaces Fury
+ Replacement for Grape Mentats
+ Replacement for JetFuel
+ Replacement of Med-X
+ Replace Mentats
+ Replaces orange Mentats
+ Replace Overdrive
+ Replaces Psycho+ Replaces PsychoBuff
+ Replaces PsychoJet
+ Replaces PsychoTats
+ Replaces UltraJet
Prerequisites
This mod only requires the original Fallout 4 base game.
If you use item resorter/relabler mods, you may need a patch.
Install
A:
Automatically install files through a mod manager such as Vortex Mod Manager or Mod Organizer 2.
or B:
Extract the files into the "data" folder of your Fallout 4 installation (if you don't have a "data" folder, you'll need to create one
)
If you own Fallout 4 via Steam:
(C [or whatever drive you are on]:/ProgramFiles/SteamLibrary/steamapps/common/Fallout 4/Data)
[! ]If you use item resorter/relabler mods, you may need a patch for the new model paths [! ]
Place it somewhere near the end of the loading list.
Don't know what to do? This guide may help.
Known issues
The chemistries that come with this mod are either done via material swaps, or in most cases the original chemistries have a newly assigned model path. This is to avoid crashes with the vanilla game's Static Collections and other mods that use the original file path as a reference, and therefore treat it as an extra object "isolated" from the vanilla file.
Chemistry animation models are still original.
Mods for item sorting, such as FallUI, Better Item Sorting, VIS-G item sorting, etc. A patch will most likely be needed. Since there are so many mods like this, I'm leaving it free to my fellow modders <3
Mods that replace chemical models or textures are obviously conflicting.
No bugs related to this mod were found here.
Acknowledgments
Usage program:
Creation Kit by Bethesda Softworks
B.A.E. - Bethesda Archive Extractor by hexabits
Material Editor by ousnius
Nifskope by hexabits
xEdit by ElminsterAU
GiMP by GiMP
Use fonts:
Bahnschrift by Microsoft
Brush Tip Terrance by JoeBobGraphics
Grind and Death by Brutal font
Nightmare in Bolloland by Woodcutter
Overdose Sunrise by Chequered
Ink
Rabid_Science Permanent marker by Font Diner
Tester:
JustWanya
greenFoxel
Special thanks to my KO-FI supporters:
Urukage (Member)
nomore3
PsionicMonkey
gerakis_
greenFoxel
Omejikat
Caterella
BigPoppa0420
mysticrogue
Mr_Smiley_Z
boymeetsmini
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.