Behemoth Pride
About this mod Machine translation
A very simple MOD is to add the monster spawning points of DLC wild monsters in the Federation. Because it is an increase, it will not cover other MODs and the original monster spawning points, so there should be no conflict with other monster spawning MODs.
I was thinking before that Far Harbor is not an island. Isn’t it strange that there are endemic species? But Nuclear World is just a mountain away from the Federation and there are no local creatures??? Then this MOD came out.
If you have the ability, please remember to help the author to like it. Such a good MOD only has 40 likes.
Update 3.0 is nothing but changing some spawn points and adding orangutans to the map.
Additional screening at the same scene
It’s also a MOD from the same author. The good thing about his MOD is that the files are very small, so I just uploaded them together.
It is also a very simple MOD that adds 51 monster spawning points for monsters in the federation. By the way, the legendary monsters will explode when they die.
In addition to update 3.0, I also attached my self-modified version of the Behemoth. The invisibility of the ancient behemoth in the original Behemoth MOD was too annoying, so I modified it to a version without invisibility.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.