Behavior: Aiming, Movement Direction, Lockdown Fixes and Adjustments (Third Person) - Updated
Mainly fixes for movement direction locking, wrong direction movement, and other junk related to third person input. Please note that it is not a panacea and there are still bugs that need to be fixed. There may be updates.
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About this mod Machine translation
Mainly fixes for movement direction locking, wrong direction movement, and other junk related to third person input. Please note that it is not a panacea and there are still bugs that need to be fixed. There may be updates.
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Third-person behavior repair (optional, recommended for use together):
Updated on June 28th:
Version 0.91-beta
Added fixes that were missing from third person behavior fixes: sprint FOV, sprint reload reset.
The packaged standard version and the gun melee (basher) enhanced version have been uploaded together, and you can choose to install them according to your needs.
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[describe]
1.ADSMoveUnLock_SightedOnly.esp
Mainly used to fix movement direction lock when transitioning directly from relaxed movement state (weapon down) to ADS state (aiming with scope). According to my testing (original author CarbonWaffle, the same below), this error depends on the movement speed value and the base weight of the weapon, because this problem only appears on low-weight weapons, such as 10mm pistol, Thirst Zapper, laser rifle, The Deliverer, etc. Heavier guns such as assault rifles and radium rifles are not affected by this bug unless you equip at least one piece of Sprinter legendary gear. For example, equipping Oswald's Top Hat will cause every weapon you use to suffer an orientation lock bug. .esp Modified two movement type records: NPC_Sighted_MT and PowerArmor_Sighted_MT to increase movement speed in ADS mode or Ironsights to the point where the bug disappears completely, i.e. to a value of 270 (from 200 in vanilla).
- WeaponBehavior.hkx
A number of fixes and adjustments have been made to the main third-person behavior files, as follows:
- Fixed movement direction lock when starting to move during prepare to relax transition (character lowers weapon). The window for triggering the error is very small, maybe half a second, but that's enough to declare to myself that third person is unplayable, because in my case it happened all the time.
- Fixed an issue with movement in the wrong direction, usually opposite to player input, this mainly happened when using power armor or using very heavy guns (like missile launchers, Fat Man).
- Fixed an issue where the equipment and weapon cocking animation (WPNBoltCharge) resets when clicking the movement key or changing direction.
- Fix or reduce "movement speed spike" when changing direction quickly. I don't know how to describe it, but when you're moving around in third person, you can feel like you're falling behind when your character suddenly "teleports." Overall, movement should feel smoother, at least that's what I think.
- Keep foot synchronization consistent in all motion states (relaxed, ready, sneak). When the move key is tapped or the run key is toggled, the character's legs cycle through the sequence, making it look like tiptoeing or jogging. This only works in the relaxed state of vanilla.
- The movement stop effect is severely reduced, causing the character to slide when stopping movement. It feels unresponsive and draggy.
- Fixed poor blend transition when switching between walk-run mode in ADS. This looks like garbage.
- Adjusted the blend weight for ADS movements, which makes it look like your legs are almost paralyzed. Animation weight was changed from 50% to 100%.
- Adjusted the loading and bolt charging animations in motion. What bothers me is that when doing a lot of reloading and cocking animations, the character just rotates its torso to the left and down in an unnatural way. The effect is not completely lost, but severely reduced. It looks better on certain weapons, like lever-action rifles or pump-action shotguns, which I mainly made this adjustment to. 44 revolver looks terrible, the gun keeps pointing to the left out of the camera's field of view anyway. I think it might depend on the individual's animation ion and how it's made. This adjustment is subject to change.
[Require]
third …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
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Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.