Automatic Workshop - Protector Robot Expansion (Chinese Update)
Created using CK, the Doctor, Police and Fireman Protector heads were added, along with their respective paint jobs.
Screenshots 8 screenshots
About this mod Machine translation
Created using CK, the Doctor, Police and Fireman Protector heads were added, along with their respective paint jobs.
Prerequisite: Automatic Workshop DLC
Updated Chinese address on May 19th:
Do you ever feel like your protective army lacks diversity?
No?
Well, that's too bad, because I (original author TheDBCrew, the same below) extended the customization options of the Protector robot on the robot workbench
(Bethesda.net)
PC: here
PS4: coming soon
Launching Xbox One: here
Version:
V.2.0 - Feel like upgrading it to V.2.0, no real reason
V. 1.4 - Added custom job themed paint jobs for each head. [Inspired by forral87]
*Except for the construction, because it's screwed up and I don't know why
(Although all three heads do have construction variants)
V. 1.3 - Added default Protectron paints in green, blue and tan [ThamosII suggestion]
Added Protectron Chef Hat [see to-do list at bottom of page]
V. 1.2 - Fixed police head not appearing on workbench
Issue in V. 1.1 - Removed "Clean Sepia" [not clean and should not be in the mod]
Added pointer to Protectron voice
Mod Links for V. 1 - Initial Upload
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What this mod adds to the game:
+ Police Protector Head
+ Doctor Protector Head
+ Firefighter Protector Head
+ Police Protectron Paint
+ Medic Protectron Paint
+ Firefighter Protectron Paint
+ Mr. Handy Union Jack Front
+ Protectron default blue paint
+ Protectron default green paint
+ Protectron default tan paint
+ Protectron Chef Hat
+ Doctor Protectron Head
Custom Firefighter Themed Paint + For Police Protectron Head
Custom Firefighter Themed Paint + For Doctor Protector Head
Custom Police Themed Paint + Protectron Head for Firefighters
Custom Police Themed Paint + For ### Firefighter Protectron Head
Custom Doctor Themed Paint + For Police Protectron Head
Customized doctor themed paint + head protection for doctors
Custom Architectural Theme Paint + Protectron Head for Firefighters
Custom Architectural Theme Paint + Protectron Head for Police
Custom architectural themed paint + Protectron voice on workbench*
*Not added by my mod, added by this mod, but still cool so I put it here.
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Protectron Voice:
[Automatron] The author of More Bot Voices doesn't allow me to use their mod
Protectron Voices in Above is a link to this mod which is still a work in progress but contains Protectron voices.
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About painting:
Police: A slightly different shade of blue than vanilla, with added white stripes on the Protectron hands. (see screenshot)
Also makes the "Protecron" lettering on the back of the robot white, unlike any other paint job.
Fire: A different shade of red than vanilla, Horse Unlike vanilla red, fire heads add yellow streaks to the protector's hands. (see screenshot)
Doctor: White, adds red "First Aid" banner on torso. (see screenshot)
Structure: A slightly different shade of yellow than vanilla, and also more susceptible to chipping/rusting. (see screenshot)
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Painting Disclaimer***
Paint only likes to be used with Protectron parts
If anyone wants to make themed textures for other robots of this mod (eg: red and yellow details for fire) please leave me a message here, or preferably on Steam
As seen here:
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To-do list:
[x] Add head armor
[x] Add defense value to head armor
[x] Add description for headgear
[x] Add painting job
[x] Add chef hat
[x] Head theme texture
Theme texture for utility headers, it's a pain
Added attachment points to other headgear so that the chef hat matches them
Use with Add Nuka Cola Protectron Paint/Texture
Added Nuka Cola Quantum Protectron paint/texture
Add Protectron voice
Custom textures for other robots based on 4 themes
(Interested in helping? Click here!
Also on Bethesda.net
Also try: Craftable Hats: Automatic Workshop Robot
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.