Automated Import and Export Manufacturing

by EnderEyer·v1.0·Updated 2018-12-27

Automated Import and Export Manufacturing Automated Import and Export Manufacturing

Screenshots 1 screenshots

About this mod Machine translation

Automated Import and Export Manufacturing Automated Import and Export Manufacturing

This mod adds two devices to the game, an import machine and an export machine. The import machine works like a building, receiving bottle caps and replacing them for material transport. The export machine accepts any item worth one or more caps and sells it automatically. This mod requires the Installation Workshop.

These devices can calculate the barter multiplier, which is the cumulative result of the base charisma, regardless of whether you have the barter movement head and cap collector perks. Clothes/cosmetics/food and magazines don't reward charisma without anything else.

Warning: Exporter machines will absolutely sell - as long as it's valuable. It also does the job very quickly and doesn't put anything you miss anywhere.

Both machines require 10 power supplies to run and cost as much as the builder.

•Contraptions Workshop DLC

•F4SE

recommend:

•Manufacturing expansion

•A mod that allows dropping actual bottle cap items, if you can find it.

•If you want this to be more profitable, use a mode that rebalances shipping prices or device manufacturer recipes. This mod contains cheaper shipments.esp, which will significantly reduce shipping costs across the board.

Use your favorite mod manager or

•Download mod

•Extract .7z

  • Place the contents of .7z directly into the Data folder of your fallout 4 installation

This mod adds two devices to the game, an import machine and an export machine. The import machine works like a building, receiving bottle caps and exchanging them for shipments of materials. The export machine accepts any item worth one or more caps, and sells it automatically. This mod requires the contraptions workshop.

The devices work off of a calculated barter multiplier that is the cumulative result of base charisma, whether or not you have the barter bobble-head, and the cap collector perks. Nothing else is accounted for, neither bonus charisma from clothes/chems/food nor magazines.

WARNING: The exporter machine will sell absolutely ANYTHING- so long as it is worth something. It also does this very quickly, do not put anything you will miss anywhere near it.

Both machines require 10 power to operate, and cost as much as a builder to create.

  • Contraptions Workshop DLC
  • F4SE

Recommended:

  • Manufacturing Extended
  • A mod that allows dropping the actual bottle cap item, if you can find it.
  • If you want this to be more profitable, use a mod that rebalances shipment prices or contraption builder recipes. This mod comes included with a cheaper shipments.esp that will significantly reduce shipment costs across the board.

Use your favorite mod manager OR

  • Download the mod
  • Extract the.7z
  • Place the contents of the.7z directly into the Data folder of your fallout 4 installation

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Automated Import and Export Manufacturing 自动化进出口制造
File size
21.1 KiB
SHA-256
d3f8ee6f36d4028880321bdb9950bfadfebe5098fc59bf9181ce3327302bd466
Stored at
2026-10-10 10:49