AS-12 heavy assault shotgun
Remember this stuff for Christmas!
Screenshots 8 screenshots
About this mod Machine translation
Remember this stuff for Christmas!
Chinese patch:
Author's words:
Acknowledgments and Acknowledgments:
Dak’s Discord – Great for networking.
Degenerate Dak - Regular artistic support and hype.
Shiagur - Regular art support.
Ophelia Neoma - Green Explosion and Burning Explosion. Believe it or not, the reason her assets are a must-have is because they work so well.
Diacute - moral support.
Big Boss and Only-Chooms Discord - Screen
KingFlenix - Screen Interface
iamtenspeed - screen interface and moral support
ReeseOfNazareth / ReeseSFX - Full custom sound effects
Davis, War-Daddy and MacDowell - M60 Animation (MacDowell
That self-righteous bastard formerly known as Aryck-The.One - If you've been feeling let down by mods for Fallout 4 lately, it might be time to step away or make one of your own. This shouldn't be our problem.
Background introduction:
The Ohio Ordnance Bureau HSAS-12 is a belt-fed, fully-automatic 12-gauge shotgun developed on the AA-12 and USAS-12 platforms, integrating a quick-change barrel and belt-feed system for sustained rates of fire as a natural evolution. It can feature open-bore long recoil for sustained low-recoil shooting - a design borrowed from the AA-12; or a closed-bolt construction for higher cycle rates and recoil similar to the USAS-12.
The 20mm autocannon was considered for a purely anti-materiel role, while the Gauge 12 was more tactically flexible, suitable for both armored and unarmored users, and suitable for both powered armor and infantry, especially in positions. It supports a variety of munitions: shotguns for anti-personnel, warheads for long-range and fortification penetration, and specialized warheads for anti-materiel and robotic threats, including explosive, plasma and electromagnetic pulse rounds.
Although mass production did not occur before World War I, limited prototypes were issued to selected military squadrons for testing. But the Brotherhood of Steel has copied the HSAS-12 for use in close-range breaching, feral ghoul clearing, and portable anti-materiel warfare.
feature:
Belt automatic shotgun
Ammunition system, equipped with ammunition switching mechanism
Custom sound effects by ReeseOfNazareth
WarDaddy custom animation for M60, including purchasable accessories.
ESL tagged ESP - will not count towards your load order!
Can be found in: (mostly at level 35):
Spoilers: The Show
Large Map - Can be found instantly in certain locations such as the South Boston Police Department and the Quincy Police Department.
Diamond City - Sold by DC Guard at level 25, sold by Arturo at level 30
Gunner - Sold immediately from the Gunner item, regular Gunner at level 35
Brotherhood of Steel
compatibility:
M60 animation issue - will use the same directory as M60 animation. Ammunition modified to enhance shake.
WOS patch - WOS base integration will be used.
Legendary and Unique Equipment:
Street Sweeper - A SWAT heavy assault shotgun used to disperse crowds. Found in police custody.
AS115 Dominator - A mysterious heavy assault shotgun discovered in a maze-like parking lot.
Tina's Pepper Shaker - A quirky heavy-duty assault shotgun sold by Cricket.
skin:
Default - Default
Defender - Default
Winter - Default
Desert - Default
Gunslinger Colors - Kill Wenlock and Barnes, then talk to MacReady
Brotherhood of Steel Colors – Complete Steel Shadows (Flight to Prydwin)
Pink Menace - Unlockable Legend
Black and Aluminum - Default
Angel Mission - Unlockable Legends
Equipment notes:
In QASmoke (enter the console and enter "coc qasmoke" and enter), there is a treasure chest that contains all the legendary equipment, weapons and ammunition of this module for easy debugging and display.
Known issues: Walking bug from third person perspective. For some reason, this phenomenon is ubiquitous among my moderators. I don't know why this is happening and I can't fix it, sorry.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.