Army General - leader of militia and other factions
陆军将军 - 民兵和其他派系领导
Screenshots 8 screenshots
About this mod Machine translation
army general
Lead your camp soldiers into battle
Beta testing this mod (Gray Garden Expanded) in the hopes of a polished way to add Minutemen Settlements, please feel free to check it out and give me feedback!
Mod feature list:
[*NEW FEATURE*] You can now control every control unit, Brothers/Academy/Railway/MINUTEMEN FACTION TROOPS are all now controllable! [*NEW FEATURES*]
[*NEW FEATURE*] Now you can use any faction you want, or install all factions" Helping with loading times and studio resource issues!! [*NEW FEATURE*]
[Please note that Minutemen changes are only made in Minutemen Faction files or All Faction files. Other faction files will be aimed at improving those factions, while the main file will focus on all factions]
[Militia faction changes]
Minutemen Patrol Spawns increased from 12 hours to 8 hours
Minutemen Flare Gun Range increased from 25,000 to 50,000
Minutemen Hats adds Vanilla 16 – Mod 25
Minutemen Faces Added Vanilla Like 10 - Mod Over 50
Minutemen Under-Armor/Armor added "Now you can get, leather/metal/invader or combat armor depending on your level"
Minutemen Guns added "Now you have access to more weapons then just the laser gun!"
Additionally, all militia can join the battle, will follow survivors if you wish, and will fast travel with survivors
[For a more in-depth look at the Militia Overhaul click here]
[Brotherhood changes]
Vertibirds' health will be slightly improved [I'll look into their sports packages next]
Brotherhood troops will now use Leather/Metal/Combat Armor instead of Just Combat Armor "making them a more equal faction"
Brotherhood units will now use several different weapon variants and then only use laser guns
Brotherhood units can be recruited to follow/fast travel and fight the player
Brotherhood mercenaries can be recruited at seminars
[For a more in-depth Brotherhood Overhaul click here]
[College Change]
Academy units can be recruited to follow/fast travel and fight players
Academy mercenaries can be recruited at seminars
Coming soon: Weapon variety and some armor tweaks
[Railway changes]
Rail units can be recruited to follow/fast travel and fight the player
Railway mercenaries can be recruited in the workshop
Coming soon: more weapon variety, slight armor increases
[Other changes and additions]
Settlers can be recruited to follow and fight the player
It is also possible to create settler variants of all faction troops and assign them to perform tasks in settlements
[Requirements for recruiting settlers/militia/brotherhoods]
You have to get the Local Leader Level 2 Perk, then you can simply go to any militia/brotherhood/settlers and include them in your army
Additional mercenary troops can be built in the mercenary tab added in the main menu of the workshop, they will require building hats, food and water, and will have vanilla game stats
[Warning: Do not use COC with followers, otherwise they will be ready to attack :D]
Bonus features:
Militia have additional armor changes including new hats/helmets and armor ("refer to the image below for an idea")
Militia will also have additional variations in their weapons
Minutemen Flare Gun Collection Has Been Doubled
Other troop reactions to Flare Guns have been increased
Added new customization "Over 40 new faces, 7 new Minutemen NPCs + outfits and weapons, meaning a lot of variety"
Available to any and all checkpoint defenders! This includes the Institute and Railway Checkpoint Defenders!! "Not a normal force yet"
Non-immersive version, which will allow you to recruit all mercenaries through the game regardless of your faction choice
Frequently Asked Questions:
Is your mod compatible with We Are Minutemen, or Minutemen Extended?
No, basically these mods only do a fraction of what my mod does, but they can do everything my mod does. So compatibility mods don't make sense.
Will this mod add Minutemen to the game?
It will now increase spawning between settlements, spawning a new patrol ever …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.