Armored Core Robot Deployment (Updated)
Place Armored Core Automatron units in each faction.
Screenshots 5 screenshots
About this mod Machine translation
Place Armored Core Automatron units in each faction.
Original address:
Prefix:
Mechanical Legion DLC
Armored Core Robot Transformation expansion by the same author:
The easy mode patch was updated on March 31: Reduces the damage caused by armored core robot deployment to player robots to 10%. It is now packaged and uploaded together with the previous files.
The main file has been uploaded together with the optional weapon fire volume reduction, Far Harbor BOSS settings, and Beiquan BOSS settings files. You can choose to install them according to your needs.
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Created for my (original author Meshuggggah, the same below) game environment.
I made a mod for Armored Core Automatrons to see Automatrons running within the Commonwealth using the Armored Core Automatrons mod.
I decided to post it since it's still in WIP but is at least usable now.
AC Automatrons are placed at Raider and Gunner bases as well as various locations across the Commonwealth. Listed here
to be added
AC Automata Commonwealth
Far Harbor
Beiquan
If placed as is, players will be chopped up, so we've nerfed their performance to account for this (adjusted to reduce damage to players).
I created it based on NPC data from the original Sentrybot, but this is my first time creating NPCs for Automatrons, so there may be flaws.
Alternatively, I also prepared a mod to reduce the volume of the weapon firing sounds added to the Armored Core Automaton (this is a file I prepared for myself because I received complaints from my neighbors).
We've put the NPCs on their own level lists prepared in the world unit, so I don't think there will be conflict issues.
I received a question in DM and realized I forgot to mention
esp is given an ESL flag so it does not occupy the load order.
Update instructions
For information about the V0.59 update, please see this article.
As of V0.4, we refer to the tiered list of Rust Devils sentry robots to add Rust Devils AC, so there may be conflicts if a mod that does the same thing is introduced.
However, I didn't see any mods that referenced or modified the Rust Demon's level list, so I thought it would have little impact and edited the level list (I thought about using Robco Patcher to inject it, but didn't want to increase the requirements, so I took this form).
Since the V0.5 update, AC automatons have been added for the Brotherhood faction.
The Legendary Brotherhood NPC above the Legendary Brotherhood Knight now summons an AC automaton with a relay beacon.
Use grenades
The summoning demo video may conflict with other mods as it references vanilla NPC data and adds a beacon item.
In this case, create your own patch. (Actually, we wanted to do this by placing them, but in the case of the Brotherhood, they inevitably show up later in the storyline, so it felt weird to place them, so we made this spec.
As of V0.5, all factions except Rust Devils AC and Brotherhood AC have three different gear variants for the listed AC automatons. Does not include variations
AC automata will be added in a future update.
Since the V0.55 update, AC COM speech has been implemented for AC automata (both lower and higher layer types).
We want to differentiate this from existing automata, so it will be a UNAC operating within a full-fledged federation.
Status has been significantly revised since the V0.56 update.
Adjusted the status of the air conditioning automaton to meet common standards.
HP has been put on hold because it requires modifications in the size of the rebuild group to
Make adjustments (for reasons described in the article's memo).
The damage caused by AC automata to players has been modified to the following conditions.
Tier1 (highest level)
Damage to players: 20% (adjusted
Top 60%) Tier2
15% damage to players
Tier3
Damage to player 12.5%
Tier4 (lowest)
10% damage to players (this is the same as previous updates)
Credit:
thesonburn (Thanks for the AC mod.
Kmikaz3 (I borrowed the author's plot, using the pile cover mech …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.