Any Mod Any Weapon (AMAW)
任何Mod任何武器(AMAW)
Screenshots 8 screenshots
About this mod Machine translation
Version 2.0 update:
This update fixes the confusion that many people had by adding standalone AMAW versions of regular weapons that you can craft on the AWKCR Weaponsmith Workbench, so that only those crafted weapons will have all mods enabled. Currently, these weapons don't use any materials to craft, mainly because this mod is just for fun and completely unbalanced, so I think the increased crafting cost is unnecessary. Also, since you can make anything out of a weapon that has a negative fire rate and is completely ineffective, I absolutely cannot balance the cost of a machine gun that uses .38 rounds as ammo but shoots MIRV nukes. Needless to say, it now requires the Armor and Weapon Keyword Community Resource (AWKCR)! Versions of older versions remain unchanged.
When upgrading to a new version, make sure you disable any compatibility patches to accommodate older versions!
AMAW now supports legendary modifications by default.
Now available on XBox 1
Now available on PS4
How to use the mod:
Build a Weaponsmith Workbench from AWKCR.
Select a weapon from the Unconventional Weapons list in Workbench.
Make the weapon you want.
Go to the weapons workbench.
Add the mods you want.
have fun!
This mod allows you to make and attach any weapon mod, on any weapon it is not balanced, it is not immersive. But it's really fun!
Attach a mirv launcher to your automatic spray gun and make it rain!
Attach the rocket launcher lock-on sight to any weapon!
Place the Gamma Gun Coil on your Gatling Laser to spread radiation to your enemies at extremely fast speeds!
The possibilities are endless!
What this mod does:
- Added list of available mods for each weapon to all other weapons
- Added [Tags] to weapon models to make them easier to identify when crafting
- Creation suite created
- Requires AWKCR
This mods does not have:
- Added new weapon models
- Change weapon stats in any other way than mods
- Change armor model
- Change the perks or materials required to craft any mod
- screw up your savings
Useful information:
Your custom weapon will inherit the base stats and attributes (such as spread, initial bullet count, ammo type, and animations) of the base weapon you use, even if you change each part to another weapon. Attach the beam splitter to your shotgun and watch the magic happen!
If you have any Fallout 4 mods that add new weapon models to existing weapons, they will definitely work for other weapons as well.
Some weapons may look ugly because they are not intended to be used with other mods. Some weapons may not even work.
Some weapons may be super powerful, some may be completely underpowered, as long as they have negative attributes
Some restrictions still apply, so you can't attach a muzzle to an unsupported barrel, but you can attach a muzzle to a supported barrel and then replace the barrel. The muzzle will likely disappear, but the effect will last.
The appearance and behavior of the projectile is usually inherited from the muzzle, so if you attach a laser weapon muzzle, the projectile will behave as a laser (even if you use another ammo), and if you attach a Junk Jet muzzle, the projectile will travel in an arc, and it will look like this in Explosive Legend mode, so the explosive junk jet projectile will not travel in an arc. Keep it in mind.
If you like it, please support this mod.
Install:
Add AnyModAnyWeapon.esp to your Data folder
If this is the first mod you install, be sure to follow these steps (taken from Wikipedia):
How to enable modding
Navigate to your Fallout 4 folder at "Documents/My Games/Fallout 4"
In this folder you will find many .ini files.
Open (or create, if missing) Fallout4Custom.ini using your favorite text editor
Add the following lines to Fallout4Custom.ini
[Archive]
bInvalidateOlderFiles = 1
sResourceDataDirsFinal =
- Save and close Fallout4Custom.ini
uninstall:
Delete AnyModAnyWeapon.esp from the Data folder. No need to remove text from Fallout4Custom.ini
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.