AnotherOne's M1 Carbine
Not a small patch or add-on, but brand new legend-friendly weapons
About this mod Machine translation
Not a small patch or add-on, but brand new legend-friendly weapons
Front: Springfield Armory M1A rifle:
The diversion I did:
-Animation (requires Springfield Armory M1A)
-Improved mesh size compared to old M1 Carbine mod
-Same accessories as M1A module
-Various gun body materials
-ESLized ESP (so it doesn't eat into the game's 256 mod plugin budget)
-BA2 archive
-Potential BUG
Integrated into the level list and traders and world containers, can be crafted at the Chemistry Workbench.
A rifle can be found behind the building at the Robot Disposal Site.
Recommended to use together: M1 Carbine Camo Pack:
The main body has been packaged, and the repair patch and Chinese version have been uploaded together.
Chinese address:
If you can’t use the M1A or simply don’t want to install it, then I recommend the independent version modified by this big guy (but it requires tactical reloading by default, so the choice is up to you):
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.