Aloot Better Cambridge Police Department
This mod does some work to make the Cambridge Police Station a viable base of operations for players who have been on the BOS's side from the start and are playing on Survival difficulty.
Screenshots 8 screenshots
About this mod Machine translation
This mod does some work to make the Cambridge Police Station a viable base of operations for players who have been on the BOS's side from the start and are playing on Survival difficulty.
feature:
Link all workstation containers
Added work sink and cooking surface
The old beds were replaced with clean bunks and hospital beds. (BOS could equip their personnel with power armor. I'm sure they can find clean sheets.
The second floor is partially opened to reveal a small living area with secure storage containers and an area for some workstations
Notice:
Originally, the first-floor bathroom had just an irradiated sink and a pot cooking station near the sleeping bags. Once Prydwen arrives, the sink begins to provide clean water. This is to simulate BOS fixed water source pipes. When Prydwen arrives, the ground pot cooking station will also be removed and a small kitchen will appear next to the phone booth. One of the sleeping bags was replaced with a small mattress so there was a decent bed to sleep on.
The upstairs living area will be cordoned off until Prydwen arrives, and there will be no workstations except for a power armor station outside the garage. But the Power Armor Station and the Cook Station will be connected immediately. Anything with storage in the living area should be able to safely store your belongings. Such as lockers, luggage storage, etc. Additionally, quarters are not navigated in the grid. This is because it's a very small space and having NPCs coming in and out of there will drive you crazy.
Most of the cells have been left unchanged to avoid conflict with the original mission and preserve the vanilla aesthetic. The exterior remains completely unchanged except for the workstation properties in order to link them. While I wanted to make changes to the look, issues with pre-assembled geometry in Fallout 4 prevented me from doing so. Inevitably, changing the appearance will conflict with other mods changing it anywhere nearby, and performance issues will arise.
This mod adds zero scripts.
Everything is saddled with vanilla quest markers to enable parents to.
Upload information (Cemetery N7)
I left Fallout 4 for a while and came back to find that the mod had been discontinued, i.e. Aloot had left. I love the idea of this mod and am saddened by the news. However, digging around on my old computer, I discovered that I still had this mod and decided to upload it in the hope that someone like me would like it and would pick it up and continue working on this awesome mod.
Looks like I'm not the only one who enjoyed seeing it come to life. Better CPS Thanks to Slavomir Perun for updating this mod!
Disclaimer
Again, this is uploading someone else's work and I can't do much if there are any errors.
Conflict/Issue:
Walls disappear - unknown reason
Conflict with Victoria Advertising
Reported that uninstalling during playback caused problems
V2 bug fixes:
Removed extra junk
New Previsibine
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.