Alien assault rifle (Chinese update)
Added the Alien Rifle to the game. Fully modifiable. You can convert this weapon into a submachine gun, augmented weapon, sniper rifle, shotgun, or powerful beam rifle.
Screenshots 8 screenshots
About this mod Machine translation
Added the Alien Rifle to the game. Fully modifiable. You can convert this weapon into a submachine gun, augmented weapon, sniper rifle, shotgun, or powerful beam rifle.
Chinese address:
The weapon uses the original assault rifle animation, so you can replace it with MLG's assault rifle animation to get a better experience:
Alien Assault Rifle
in short,
This mod adds a fully moddable alien assault rifle to the game.
The design is mainly based on the Alien Blaster.
You can convert it into a shotgun, sniper rifle, assault rifle, submachine gun or even a powerful beam rifle.
These modules provide See-Through-Scopes framework support, as well as AWKCR versions.
For custom animations, see the following mods:
Alien Assault Rifle animation by Steampunk755, Wardaddy and DrLazlo This weapon can be obtained from Alien, just like the Alien Blaster.
Additionally, alien assault rifles may spawn as legendary weapons.
Statistics
When using alien energy cells, the weapon is approximately 40% more powerful than a laser rifle.
Converting to Fusion Cells reduces damage, making the weapon approximately 10% more powerful than the Laser Rifle.
This weapon relies on the skills of a commando or a rifleman, depending on whether you use it on full or semi-automatic.
This weapon has the following mods:
5 receivers - adjust ammo capacity and damage
BALANCE BETWEEN > 9 Barrels - Convert weapons into shotguns, assault rifles, submachine guns, sniper rifles or even beam rifles
4 Stocks - So, what does a stock do on a gun?
4 Magazine Types - Choose from standard Alien Blaster rounds, Fusion Cells, Fusion Cores or even the weaponized Nuka-Cola Quantum.
15 sights - from machine sights all the way to long spotting scopes. Of course, combat scopes and combat reconnaissance scopes
3 muzzles - strap an alien bayonet or compensator to that gun.
NOTE: You will need to make your own weaponized Nuka Cola Quantum. This can be done at the cooking station or chemistry station.
At those crafting stations, you can convert a Nuka Cola Quantum into a weaponized Nuka Cola Quantum.
The weaponized Nuka-Cola Quantum works a bit like a fusion core, meaning its charge is depleted.
The gun also features some very cute custom "animations".
For example, the beam barrel rotates when idle, and any glow effects dim completely when you pull the magazine out of the gun (when reloading).
This weapon is compatible with the See-Through-Scopes framework.
This means that if you have the framework installed (or have already installed the framework), you can customize the reticle for Reflex and Combat Sights.
The framework is not mandatory. The attraction will work normally when you don't have the frame installed.
AWKCR version
This mod also comes with the AWKCR version of this mod. As of version 1.1, the AWKCR and normal versions of this mod are interchangeable.
If you updated from 1.0.3 or lower, and you are using the AWKCR version, all acquired alien assault rifles will disappear from your save.
The reason is that the previous AWKCR patch was a "proper" AWKCR patch, which means it had to be a "standalone" patch.
Since Fallout 4's 1.5 update, the keyword cap bug has been fixed. AWKCR patch aims to remove mod associated keywords
to prevent this error from occurring. This requires the AWKCR patch to be independent since it requires the keyword to be removed.
This is no longer necessary. So, to make the mod more dynamic, the new AWKCR version of this mod is now interchangeable with the normal version.
The downside to this is that when you update and use the AWKCR version, you will lose any previously acquired Alien AR.
Use the console commands specified below to reacquire all lost alien weapons.
How to get it?
Alien Assault Rifles should spawn on every alien in the game. Usually, there is only one, the one near the UFO crash site.
Kill the aliens to get the alien assault rifle. If you have killed the alien, the weapon will not spawn on his corpse.
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Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.