Alex’s hook points and keywords (updated)
Added many armor and weapon attachment points to the mod menu in the workshop, as well as some keywords for modders to use.
Screenshots 1 screenshots
About this mod Machine translation
Added many armor and weapon attachment points to the mod menu in the workshop, as well as some keywords for modders to use.
Original address:
Updated on June 11th:
Version v1.0.1
- Added a new module-related keyword and attachment point keyword related to decals.
Using this mod alone will have no significant impact. This is just a must-have prerequisite for other mods!
This mod adds several bonus points to weapons and armor, as well as some keywords and other features. All my published mods since then require it, as its main purpose is to improve compatibility between my future mods and any author mods I find useful.
In the original version, there were very few attachment points covering the most basic parts of the weapon. Anyone who has had to add them probably knows that if you do this, these won't be sorted, and trying to sort them will conflict with programs that do the same sorting. This mod fixes both issues and also avoids the long list of .esp files previously required.
This mod doesn't really do much good on its own. In theory you should notice before you have at least two mods that require it. But when you notice this problem, you'll be glad you have it to keep your workbench menu tidy.
You may find some additional points, keywords, items, templates OMOD or other content related to Call of Duty Zombies. This is related to my Requiem Classified Armory series of mods. If you are a modder who would like to make certain features in these mods compatible, please feel free to ask! In particular, I'd like you to add weapons to the Mystery Box's upgrade list via script. Do not edit the upgrade list directly!
As of now, the mods for Requiem's Confidential Armory have not been released in a state that includes these features, they are simply preparations for the future.
Alex’s attachment points and their order:
AAP_gun_MagazineReceiver_Platform
ap_gun_receiver (normal version)
AAP_gun_Body
AAP_gun_Frame
AAP_gun_UpperReceiver
AAP_gun_LowerReceiver
AAP_gun_InternalComponents
ap_gun_barrel (original)
AAP_gun_BarrelAssembly
AAP_gun_Stock
AAP_gun_Comb
AAP_gun_Backstrap
ap_gun_grip (original)
AAP_gun_RearGrip
AAP_gun_Cylinder
ap_gun_mag (original)
AAP_gun_Trigger
AAP_gun_Hammer
AAP_gun_Lever
AAP_gun_RearSight
AAP_gun_FrontSight
AAP_gun_Sight
AAP_gun_ScopeMount
ap_gun_scope
AAP_gun_ZoomLevel
AAP_gun_ScopeReticle
AAP_gun_ScopeReticleColor
ap_gun_muzzle (original)
AAP_gun_Gadget
AAP_gun_Extra
AAP_gun_Extra1
AAP_gun_Extra2
AAP_gun_Extra3
AAP_gun_Extra4
AAP_gun_Extra5
AAP_gun_Laser
AAP_gun_Laser1
AAP_gun_Laser2
AAP_gun_Laser3
AAP_gun_Laser4
AAP_gun_Laser5
AAP_gun_LaserUnderbarrel
AAP_gun_LaserOverbarrel
AAP_gun_LaserLeftRail
AAP_gun_LaserRightRail
AAP_gun_LaserTopRail
AAP_gun_LaserBottomRail
AAP_gun_LaserSight
AAP_gun_LaserScope
AAP_gun_LaserGadget
AAP_gun_Underbarrel
AAP_gun_FireMode
AAP_gun_AimMode
AAP_gun_TacReloadToggle
AAP_gun_AnimToggle
AAP_gun_AmmoType
AAP_gun_PlayerLevel
AAP_gun_Condition
AAP_gun_PackAPunch
AAP_gun_DamageScale
ap_melee_meleemod (original)
AAP_melee_meleeBlade
AAP_melee_meleeHandle
ap_melee_material (original)
AAP_melee_PackAPunch
AAP_melee_DamageScale
ap_armor_size (original)
ap_armor_tier (original)
ap_armor_lining (original)
ap_armor_misc (original)
AAP_armor_PackAPunch
ap_powerarmor_lining (original)
ap_powerarmor_paint (original)
ap_powerarmor_misc (original)
AAP_powerarmor_PackAPunch
AAP_Skin
AAP_Camo
AAP_Palette
AAP_Material
AAP_Material_Primary
AAP_Material_Secondary
AAP_Material_Tertiary
AAP_Material_1
AAP_Material_2
AAP_Material_3
AAP_Material_4
AAP_Material_5
AAP_Material_Barrel
AAP_Material_Cylinder
AAP_Material_Frame
AAP_Material_Backstrap
AAP_Material_Hammer
AAP_Material_Sight
AAP_Material_Trigger
AAP_Material_Grips
Other projects:
Keywords:
RCA_FactionGear_AguinaldoSmugglers
RCA_FactionGear_DarkAether
RCA_FactionGear_FrenchSyndicate
RCA_FactionGear_Group935
RCA_FactionGear_Group935Defectors
RCA_FactionGear_KrafftsOperatives
RCA_FactionGear_LudwigMaxis
RCA_FactionGear_O …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.