Alex’s hook points and keywords (updated)

by ALEXPOW·v1.0.1·Updated 2026-06-12

Added many armor and weapon attachment points to the mod menu in the workshop, as well as some keywords for modders to use.

Screenshots 1 screenshots

About this mod Machine translation

Added many armor and weapon attachment points to the mod menu in the workshop, as well as some keywords for modders to use.

Original address:

Updated on June 11th:

Version v1.0.1

  • Added a new module-related keyword and attachment point keyword related to decals.

Using this mod alone will have no significant impact. This is just a must-have prerequisite for other mods!

This mod adds several bonus points to weapons and armor, as well as some keywords and other features. All my published mods since then require it, as its main purpose is to improve compatibility between my future mods and any author mods I find useful.

In the original version, there were very few attachment points covering the most basic parts of the weapon. Anyone who has had to add them probably knows that if you do this, these won't be sorted, and trying to sort them will conflict with programs that do the same sorting. This mod fixes both issues and also avoids the long list of .esp files previously required.

This mod doesn't really do much good on its own. In theory you should notice before you have at least two mods that require it. But when you notice this problem, you'll be glad you have it to keep your workbench menu tidy.

You may find some additional points, keywords, items, templates OMOD or other content related to Call of Duty Zombies. This is related to my Requiem Classified Armory series of mods. If you are a modder who would like to make certain features in these mods compatible, please feel free to ask! In particular, I'd like you to add weapons to the Mystery Box's upgrade list via script. Do not edit the upgrade list directly!

As of now, the mods for Requiem's ​​Confidential Armory have not been released in a state that includes these features, they are simply preparations for the future.

Alex’s attachment points and their order:

AAP_gun_MagazineReceiver_Platform

ap_gun_receiver (normal version)

AAP_gun_Body

AAP_gun_Frame

AAP_gun_UpperReceiver

AAP_gun_LowerReceiver

AAP_gun_InternalComponents

ap_gun_barrel (original)

AAP_gun_BarrelAssembly

AAP_gun_Stock

AAP_gun_Comb

AAP_gun_Backstrap

ap_gun_grip (original)

AAP_gun_RearGrip

AAP_gun_Cylinder

ap_gun_mag (original)

AAP_gun_Trigger

AAP_gun_Hammer

AAP_gun_Lever

AAP_gun_RearSight

AAP_gun_FrontSight

AAP_gun_Sight

AAP_gun_ScopeMount

ap_gun_scope

AAP_gun_ZoomLevel

AAP_gun_ScopeReticle

AAP_gun_ScopeReticleColor

ap_gun_muzzle (original)

AAP_gun_Gadget

AAP_gun_Extra

AAP_gun_Extra1

AAP_gun_Extra2

AAP_gun_Extra3

AAP_gun_Extra4

AAP_gun_Extra5

AAP_gun_Laser

AAP_gun_Laser1

AAP_gun_Laser2

AAP_gun_Laser3

AAP_gun_Laser4

AAP_gun_Laser5

AAP_gun_LaserUnderbarrel

AAP_gun_LaserOverbarrel

AAP_gun_LaserLeftRail

AAP_gun_LaserRightRail

AAP_gun_LaserTopRail

AAP_gun_LaserBottomRail

AAP_gun_LaserSight

AAP_gun_LaserScope

AAP_gun_LaserGadget

AAP_gun_Underbarrel

AAP_gun_FireMode

AAP_gun_AimMode

AAP_gun_TacReloadToggle

AAP_gun_AnimToggle

AAP_gun_AmmoType

AAP_gun_PlayerLevel

AAP_gun_Condition

AAP_gun_PackAPunch

AAP_gun_DamageScale

ap_melee_meleemod (original)

AAP_melee_meleeBlade

AAP_melee_meleeHandle

ap_melee_material (original)

AAP_melee_PackAPunch

AAP_melee_DamageScale

ap_armor_size (original)

ap_armor_tier (original)

ap_armor_lining (original)

ap_armor_misc (original)

AAP_armor_PackAPunch

ap_powerarmor_lining (original)

ap_powerarmor_paint (original)

ap_powerarmor_misc (original)

AAP_powerarmor_PackAPunch

AAP_Skin

AAP_Camo

AAP_Palette

AAP_Material

AAP_Material_Primary

AAP_Material_Secondary

AAP_Material_Tertiary

AAP_Material_1

AAP_Material_2

AAP_Material_3

AAP_Material_4

AAP_Material_5

AAP_Material_Barrel

AAP_Material_Cylinder

AAP_Material_Frame

AAP_Material_Backstrap

AAP_Material_Hammer

AAP_Material_Sight

AAP_Material_Trigger

AAP_Material_Grips

Other projects:

Keywords:

RCA_FactionGear_AguinaldoSmugglers

RCA_FactionGear_DarkAether

RCA_FactionGear_FrenchSyndicate

RCA_FactionGear_Group935

RCA_FactionGear_Group935Defectors

RCA_FactionGear_KrafftsOperatives

RCA_FactionGear_LudwigMaxis

RCA_FactionGear_O …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Alex's Attach Points No FormList Edit.zip
File size
3.5 KiB
SHA-256
225486676ab1f016c46079634cb78df65239921c4372d8a05344eb4dd149e1f8
Stored at
2026-10-08 12:08