Agram 2000
Preliminary work to revive Novafinch and icodei's Agram 2000, when it was shelved, to have a standalone and full version of the Agram 2000 submachine gun.
Screenshots 8 screenshots
About this mod Machine translation
Preliminary work to revive Novafinch and icodei's Agram 2000, when it was shelved, to have a standalone and full version of the Agram 2000 submachine gun.
Original address:
Prefix:
Tactical reload (required):
Armament - Ammunition and Ballistics Overhaul (optional, if you want to use patches):
Updated BA2 version 1.3.1 on April 29th:
Version 1.3.1 improved the sound effect of reloading and re-uploaded the BA2 file because the original author has already made a BA2 conversion patch to be compatible with version 163.
Updated on April 24, 2026:
Version 1.3
Version 1.3 - QoL fixes, improved reload synchronization sound effects, redone third-person animation, adjusted third-person power armor animation, etc...
Updated on August 18th:
Version 1.21
Fixed the pink texture issue of sights and lenses. Hope this issue can be resolved this time.
Updated on August 12th:
Version 1.20
Added power armor animations and fixed purple textures on some sights and lenses.
Updated on July 28th:
Version 1.16
Added crafting weapon option to Chemistry Workbench
Updated on July 25th:
Version 1.15
Fixed an issue with sound reloading (by fixing sound annotations for reloading and TR animations in 3D Max, and reloading sounds using FO4edit to reload the sound path on the esp plugin), and resized the Qerector suppressor.
The BA2 version and the component version have been packaged, as well as the ammunition patch and the replacement file that removes the TR prefix* (version 1.16, may be incompatible)* and uploaded together, choose to install according to your needs.
~~The N network Chinese address will be updated on July 26th, download it according to your needs:
On April 30, the Chinese address of Station B was updated to:
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Historical description
The Croatians created this submachine gun that was cheap and light, making it easy for the Croatian army to use. Not only that, it's based on the idea that they were inspired by another submachine gun, the M12 submachine gun, which was made by the Italian firearms company Beretta. Agram 2000 Small batch production of these guns began around the 1990s as the war was ongoing (i.e. the War of Independence) and even the war was over.
Description: This Agram 2000 submachine gun was originally started by Novafinch and i_code_i, even the animation is in the works. At the time, it was a Combined Arms Pack wip showcase for Agram 2000's firearms trailer that would be added to the Combined Arms Weapon Pack, but was unfortunately cut from the final version of the Combined Arms Weapon Pack. But now, I did talk to Novafinch, i_code_i if I could help them finish Agram 2000 which they had stopped at the time, and they allowed me to finish it. With this I have restored it and helped complete the Agram 2000 - submachine gun. Finally, when players start at level 8, this will add a level list for the most common factions (e.g. Raiders, Gunners, Militia, etc.). Also, this submachine gun uses the default .38, but if you want to use a truly accurate ammo for this submachine gun, which is 9x19mm, you can choose ammo patches.
detail:
This comes with a pair of attachments, six sights, six muzzles, four barrels, three magazines and more. But it currently does not have attachments for lasers and flashlights.
Install
This is a simple install, by downloading this patch to your mod manager (mod organizer 2, etc.) and then installing it. With this, you should be ready.
Notice:
This weapon mod primarily supports Fallout 4 version 1.10.163, although it may support next-gen versions of Fallout 4 (I have not tested against the latest next-gen versions of Fallout 4). Since this weapon mod will come with optional features, it can be downloaded as a BA2 or loose file. Additionally, this BA2 is an old archive that may support the next generation of Fallout 4.
Another thing to point out is that if you choose the BA2 version, you want to put the mod after the Combined Arms Weapon Pack mod (and the pa …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.