Advanced submersible turret package

by ccmads·vv2.5·Updated 2019-02-11

先进的沉降炮塔套装

Screenshots 8 screenshots

About this mod Machine translation

describe

This is a settlement/workshop turret mod that adds 27 new turrets and laser scanners to your workshop menu

  • Advanced Assualtron laser turret
  • Advanced Blaster Turret
  • Advanced Broadsider turret
  • Advanced Cryo laser turret
  • Advanced Cryolator Turret
  • Advanced EM Pulse Turret
  • Advanced Fat Man Turret
  • Advanced flame laser turret
  • Advanced Flamer Turret
  • Advanced Gamma Turret
  • Advanced Gauss Turret
  • Advanced Harpoon Turret***
  • Advanced heavy research institute laser turret
  • Advanced Research Institute Laser Turret
  • Advanced laser turret
  • Advanced Liberty Prime laser turret
  • Advanced Lorenzo Turret
  • Advanced Mesmetron turret***
  • Advanced Minigun Turret
  • Advanced missile turret
  • Advanced plasma turret
  • Advanced plasma pulse turret
  • Advanced plasma throwing turret
  • Advanced railway turret
  • Advanced sonic turret
  • Advanced Tesla Turret
  • Advanced Zeta Wave Turret

laser scanner

***Requires DLC Automatron and Far Harbor

All versions of the turret have damage resistance/energy resistance/damage resistance, health, safety and increased fire rate compared to the original version. The turret also has no power requirements, so you don't need any ugly wires to connect it~~~

---The real-life version is also available---

  • Requires power/higher Perk
  • Need more resources
  • Reduced (more reasonable) damage/fire rates

---A realistic NO power version is also available---

Invincible (cheat) version of this mod by thingy123 - HERE

***warn***

I only edited the power supply, so features like terminal control work as before except you can't deactivate the turrets by turning off the generators/switches, the only way to deactivate them is through a power terminal, to which you need to connect wires to the turret (still no need for power from the turret)

For the Fat Man Turret try to use extreme caution as it will kill everything including you and your nearby settlers (Liberty Prime Laser I think)

Since it uses the same projectiles in my other mods Sonic Blaster, Institute EMP Rifle, Plasma Pulse Rifle, you can safely overwrite/replace the nif file if you already have those mods installed.

  • -Notes - -

The Chrome laser weapon (including the Institute) is used in my game, so if you don't have it it may look different (I think it goes back to white).

Feel free to add your own images, especially the cool effects of my turrets and those poor enemy corpses...

Install

Use Mod Manager (NMM) or install it

Manually copy the corresponding version of the ESP file and Main ba2 archive file in Data\ and enable esp

Once the file is installed/enabled you should be able to use the turret from the Workshop menu and enjoy your new toy!

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
先进的沉降炮塔套装
File size
1.5 MiB
SHA-256
a199b630e39e7e3d24315ffc23eff00a0541d5f752c52c903a4417e80f23546a
Stored at
2026-10-11 10:35