Add three workbench to make your own clothes, weapons, ammunition and power armor
增加三个工作台 能自己制作衣服 武器 弹药 动力甲
Screenshots 6 screenshots
About this mod Machine translation
Version 1.02: In the new version, the author has created a separate platform for ammunition production, and added ammunition disassembly to the handcrafted ammunition. There are no other changes.
Version 0.6: Crafting Workbenches-2451-0-6.zip (535.55 KB, download times: 944) I seem to have added a few clothes, only to find that there are many more choices if I install it directly with nmm. It turns out that I have been out... I want to translate the various instructions of the mod, but my English is too poor and I can't do anything, and the machine translation is terrible... I gave up, sorry~ Crafting Workbenches-2451-0-6.zip (536.36 KB, Number of downloads: 315) If you have obsessive-compulsive disorder, you must read the instructions on the computer and read them. If you really don’t like it, just read the English introduction at the end.
Version 0.5: Crafting Workbenches-2451-0-5.zip (481.85 KB, number of downloads: 454) It is updated too frequently...and there is no explanation yet. Find it yourself.
Version 0.41: Crafting Workbenches - new-2451-0-4-1.zip (481.36 KB, Number of downloads: 309) Added a bunch of garbage. Added a project to produce 10 syringes at a time in the chemical bench. Changed some ammunition manufacturing requirements...
Version 0.3: Crafting Workbenches NEW-2451-0-3.zip (477.27 KB, download times: 387) It took me a long time to Chineseize the new terms without guessing them. The author made a separate stage for the garbage, but I feel that there is a bug. There is a problem with the perspective when entering the stage to make things and waiting for the author to correct it. Other changes are that to synthesize ammunition, you need to make primers + gunpowder + shells first... and then make bullets for those who like to mess around... Manually adding mods is still the same as before: put the esp files in the 0 - Main and 1 - Optional folders into the game DATA folder and load them, and directly overwrite the original files. There will be a residual file called Crafting Workbenches - Special Ammo.esp, which can be deleted manually. If you don't delete it, I don't know if there will be any bugs. This update... I don’t think it’s interesting anyway.
Version 0.2: Crafting Workbenches-2451-0-2.zip (471.49 KB, download times: 1259) I was also drunk and added some things in 0.2 but still did not change the chest armor of t60 back. The left arm and left leg of X1 were also heavier. It looked disgusting. I spent a long time to repair these two manually. The author also disassembled a file, probably because he wanted to use nmm to directly import the mod. Those who cannot use nmm to directly import the zip file mod (such as me) need to unzip the file and throw the esp files in the 0-Main and 1-Optional folders into the game DATA folder to load everything. Otherwise, there will be no power armor or anything else.
Version 0.1: Crafting Workbench.esp (25.21 KB, Number of downloads: 561) 0.2 is a bit more rubbish than 0.1... If you like an esp file and don't like rubbish, you can download 0.1. I have corrected the problematic parts of the power armor of T60 and X1.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.