Academic settlement can create one, two or three generations of synthetic adults\stalkers\gorillas\children
Updated to change ammo via receiver modifications Added single and human vigilante teleportation
Screenshots 8 screenshots
About this mod Machine translation
Updated to change ammo via receiver modifications Added single and human vigilante teleportation
Old Guns】Academic Settlement
First-, second-, and third-generation synths, naughty children, gorillas, and stalkers that can be created individually
Built under Home Building Mode - Defense - Old Synthetics - Synths option
Weapons and ammunition are crafted in the Chem Bench - Old Settlement Adult Beacon option.
August 16, 2016
Update version 1.1:
- Adjust the weapon receiver
There is currently only one "Settlement Adult Beacon Gun" which has been modified to fire different teleportation ammunition by modifying the receiver.
- Adjust the transmission ammunition. It is now adjusted to:
(Ammunition) Low Power Gathering Adult Beacon Teleports 1 and Adult
(Ammunition) Medium Power Gathering Adult Beacon Teleports 3 and Adults
(Ammunition) High-power adult settlement beacon transmits 1 adult mecha + 3 random gorillas, 4 adults of each generation in total
(Ammunition) Experimental Living Teleportation Beacon Teleports 1 human vigilante
Each ammunition needs to be fired through the modified receiver of the beacon javelin
In addition, the game configuration used by the volunteers will also change if other MODs that modify the volunteers are used.
- Regarding settlement construction and adults, it is still in the defense option.
Note: This MOD requires F4SE to run the game
PS: A holographic cassette has been added to the supervision terminal of Shelter 111. It can be regarded as an easter egg...
The contents of the cassette are all fabricated, please do not take them seriously...
The download is still at the picture location below
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MOD Introduction:
- Create various types and adults under the "Build Mode → Defense" option
That is, creating independent villagers (especially third-generation synthetic adults)
Completely equivalent to villagers and can be recruited to fight
Randomly generated based on the appearance, gender, and equipment of adults
- Create a summoning gun under the option "Chemical Workbench → Old Settlement Adult Beacon"
Summon synths to fight. Just throw in a few and forget about it. They will be responsible for fighting the enemy.
- Slightly increased the attack power of the academy gun to balance the laser gun
Adjusted the academy gun attack power to 25
This MOD construction directory:
- Homestead manufacturing item - in the defense menu
The first generation of synthetic adults is assigned tasks, pipelines, patrols, followers, and the level increases with the protagonist.
The second generation of synthetic adults is assigned tasks, pipelines, patrols, followers, and levels that increase with the protagonist.
老旧的第二代合成年人 指派工作、管线、巡逻、随从、等级随主角上升
The second generation of synthetic knights (power armor) assigns tasks, pipelines, patrols, followers, and levels to increase with the protagonist.
Third-generation adults Assigned work, pipelines, patrols (considered residents)
Third generation and adult test subjects (children) assigned work, pipelines, patrols (considered residents)
Adult Stalkers Assigned work, pipelines, patrols (considered residents)
Synthetic adult gorilla Patrol and follow
Beacon javelin summons and adults area defense, disappears after a period of time, and the level increases with the protagonist
- Chemistry Workbench → Old settlement and adult beacon option
(Ammunition) Low Power Settlement Adult Beacon Teleports 1 and Adult
(Ammunition) Medium Power Settlement Adult Beacon Teleports 3 and Adults
(Ammunition) High-power settlement adult beacon transmits 1 adult mecha + 3 random gorillas, 4 adults of each generation in total
(Ammunition) Experimental Living Teleportation Beacon Teleports 1 Human Volunteer
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.