A more immersive mission begins - Anti-Material Rifle (Creation Club)
更沉浸的任务开始 - 反物资步枪(创造俱乐部)
Screenshots 3 screenshots
About this mod Machine translation
Like other mods in my "More Immersive Mission Starts" series, this changes the mission so that it no longer starts when the game loads when you first exit Vault 111 or when you first install the Anti-Material Rifle.
Add player-only, SetStage trigger in place of "Player Story". When you get close enough, the mission will pop up.
Without much damage, enter the Museum of Witchcraft and Wizardry.
Compatibility issues
Brayton's Creation Club Immersion and Balance Patch
His patch edits the Quest entry to remove the Leveled List script injection, but does not yet remove the CC Quest startup script.
A patch is needed to make the two mods work together. View miscellaneous downloads.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.