2Cat Claw Magazine (updated)
Adds 15 new collectible magazines scattered across the Commonwealth, with new perks. Inspired by the Cat's Claw magazine in Fallout 2.
Screenshots 3 screenshots
About this mod Machine translation
Original address:
*The famous specialty of New Reno, the favorite of the wastelanders, makes pink torpedoes slap in the ditch~*
Updated on June 10th:
Version 1.3
Fixed an issue where some magazines had to be stolen. It should no longer be a crime to pick up any magazine.
The standard version (including BA2 and component formats) and the clean version (*that is, the harmonious version, but it depends on the cat's claw. Are you sure you want to torture yourself 233*) have been uploaded together. You can choose one of the three to install according to your needs.
Due to time constraints, only some pictures are uploaded, please go to the original address to view more.
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Adds 15 new collectible magazines scattered across the Commonwealth, with new perks. Inspired by the Cat's Claw magazine in Fallout 2. These range from dealing more damage with certain weapon types, gaining more XP, being easier to convince certain genders, and even regenerating AP faster while swimming. The idea is to give them seemingly random perks, in keeping with the theme in Fallout 2, where a gentleman's magazine published an article about energy weapons for some reason.
There are 2 versions of this mod, regular and clean. The clean one edited the cover of issue 10, wearing shorts.
This mod was cleaned manually using the F4edit automatic cleaner.
These magazines can be hard to find, so I'll give some hints on where to find them, with spoiler-marked locations.
Question 1: This one belongs to the loner himself.
*Under the bed at Asylum Hill House. *
Question 2: This one belongs to Deacon, but not in HQ.
*On an unmarked perch overlooking Shelter 111. *
Question 3: This song belongs to a charming singer.
*In the room where you woke up after seducing Magnolia. *
Question 4: On the beach.
*On the bench on Wonder Island. *
Issue 5: Belongs to an outspoken young man at the institute.
*Binet Residence room, near the bathroom. *
Question 6: Belonging to anarchists.
*At the Old State Capitol, next to a table of chemicals. *
Issue 7: Currently confiscated by the Brotherhood for articles on Securitrons.
*Behind a desk at Cambridge Police Headquarters. *
Question 8: Once belonged to a student, a long time ago.
*At DB Tech, in the locker immediately after you enter. *
Question 9: Belongs to a vault dweller who is having an affair.
*In the storage room, Holt Combes and Tina Deluca meet. *
Question 10: Belongs to a foprmer atomic cat who was forced to leave his home.
*Adjacent to Sturges Pier at the Quincy site. *
Issue 11: A wolf in sheep’s clothing:
*At Mayor McDonough's desk. *
Issue 12: Belongs to Diamond City niusance.
*Under Piper's bed, during a public event. *
Question 13: Your first enemy.
*In Kroger's house, in his secret room. *
Lady Question: Belongs to the Warriors.
*In Cait's room in the combat zone. *
Skyrim issue: Where else can I put a skyrim issue?
*In one of those snooty comic desk cubicles. *
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.