M&T Chinese Localization Submod
About this mod Machine translation
MEIOU and Taxes Chinese Module
Module introduction
"Business and Taxation" is a comprehensive reconstruction module started in 2007. It aims to simulate the dynamically evolving economic, trade, and population mechanisms and completely reshape the core experience of the game.
Latest version (0.0.1)
🏭 Economic and production restructuring
Origin (RGO) is completely replaced by buildings: instead, the original RGO system is replaced by buildable and upgradeable production buildings (mines, lumberyards, orchards, etc.), allowing one location to produce a variety of raw materials
Newly added GDP UI: intuitively measures the national economic aggregate
Comprehensive rebalancing of prices: the base price of all commodities is adjusted to 50% of the original price, and the trade logic is redone.
New "land" resource: generated by development and consumed by basic buildings
⚓ Navy Recruitment
The dock can recruit citizen navies to unlock higher levels of maritime power over time.
🗺️ Brand new map mode
Market access, control gap, maximum control, population proportions of various classes, market food balance and inventory, etc.
🏙️ Center of Importance
Return and reconstruct: four major categories: trade, production, culture, and education, divided into four levels: local/regional/continental/world
There can only be one center of the same level in each geographical area, providing bonuses to the location.
🍽️ Food system reworked
Early game large populations must be engaged in food production as farmers
Food consumption of each class is rebalanced (nobles 20→5, citizens 4→2, etc.)
Comprehensive adjustment of farming villages, subsistence agriculture, and urban food mechanisms
🏛️ Class and politics
Class power is redistributed, and the impact of privileges on class power is significantly adjusted.
Serfdom/Freedom slider affects lower class power
Centralization slider affects tribal class power
Royal power determines the proportion of building maintenance costs borne by the state
🛣️Control and the road
The impact of proximity on control is rebalanced, and costs are unified upstream and downstream of the river.
Road construction and maintenance costs increase significantly (up to 50 times for railways)
⚖️Balance and repair
The vassal army has been weakened and vassals need to be managed more carefully.
Stability system re-adjusted: high literacy rate reduces stability, farmer ratio increases stability
A large number of AI logic optimizations (marriage, diplomacy, trade, etc.)
🎨 UI and experience optimization
The loading interface displays the MnT version number, and the module logo is added to the main menu.
RGO building filter button and production interface unified optimization
🌍 Climate system
Replaced all with richer Köppen climate classification
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.