AllFloorsSafety
All Floors Safety is an Enter The Gungeon mod designed to mitigate common run-ending circumstances when attempting an All Floors run
About this mod Author’s original text
All Floors Safety is an Enter The Gungeon mod designed to mitigate common run-ending circumstances when attempting an All Floors run. The concept for this mod originated from DanTheVP and members of his Discord.
Features
- Water Drums in Keep of the Lead Lord (Floor 1) no longer break unless rolling into the fireplace.
- Old Crest now spawns on the Round Table in the Shop in Gungeon Proper (Floor 2).
- Has a cost of zero and can only be picked up if you currently do not already have an Old Crest.
- Gnawed Key in the Shop in Gungeon Proper (Floor 2) can always be purchased, regardless if you can afford it or not.
- If you cannot afford it, you will have negative casings.
- There will always be two Blanks spawned on the Round Table in the Shop in Black Powder Mine (Floor 3).
- All characters spawn with a new passive item, the Safety Round.
- The Safety Round acts like a Master Round, but does not give an additional heart.
- Like Master Rounds, if in your possession when entering The Hollow (Floor 4) you will always spawn the Sell Creep.
- Like Master Rounds, you can sell the Safety Round to The Hollow (Floor 4) Sell Creep as part of the requirement to reach the R&G Dept.
Compatibility Disclaimer
This mod may not be compatible with certain mods. Since this mod alters vanilla functionality there are several places where a non-invasive change was not possible. If you're interested in knowing where these invasive changes were made you can find them within the Hooks folder of the mod source code.
Source Code:
ETG All Floors Safety Mod
This mod utilizes Kyle The Scientist's ItemAPI.
Special Thanks
Huge thanks to SpecialAPI for converting the mod to work!
The Gungeon Discord
N0tAB0t
Nevernamed
An3s079
Apache Thunder
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.