Summon Randomizer
Randomize Soul Ash summons. Changed the object summoned when using Soul Ash. Allows adjustment of the maximum number of creatures that can be created by a single summon, as well as the summon attributes and summon cost.
Screenshots 2 screenshots
About this mod Machine translation
Randomize Soul Ash summons. Changed the object summoned when using Soul Ash. Allows adjustment of the maximum number of creatures that can be created by a single summon, as well as the summon attributes and summon cost.
Summon Randomizer
✨ **Let every summon be full of surprises! ** ✨
🎯 Core Functions
- **Randomized Soul Ash Summon**: The summoned object will randomly change every time Soul Ash is used.
- **Custom Summon Number**: Adjust the maximum number of creatures that can be created by a single summon
- **Summon Attribute Adjustment**: Customize the attributes and abilities of summoned objects
- **Summoning Consumption Control**: Balance the resource consumption required for summoning
🛠️ How to use
- **Download Mod Engine 2**:
- **Prepare documents**:
- Copy "regulation.bin" from the "Game" folder of Elden's Ring to the "Mod" folder of Mod Engine 2
- **Run the randomizer**:
- Run the Summon Randomizer program
- If the program fails to run, you may need to install .NET 8.0 Desktop Runtime first
- **Start randomization**:
- Click the "Browse" button and select "regulation.bin" copied to the "Mod" folder of Mod Engine 2
- Adjust randomization settings as needed
- Click "Randomize" to start randomization
- Close the program when finished
- **Launch the game**: Run "launchmod_eldenring.bat" of Mod Engine 2 to start the game with the mod
📈 Update log
**v1.0.8**
- Updated to support Elden Ring v1.16
**v1.0.7**
-Support DLC content
**v1.0.5**
-Fixed backup and restore issues
- Fix empty SpEffect ID logic
- Fixed issue when launching from start menu
**v1.0.4**
- Changes in BuddyParam parameter definition adapted to Elden's Ring v1.08
**v1.0.3**
- Add output log function
-Fixed the problem of summon AI modification
- Improved setting preset system
**v1.0.2**
- Limit the collision radius of summons
- Adjust build offset
- Removed NG+ scaling effect
**v1.0.1**
- Added 'Balanced' preset
- Adjusted 'reasonable' preset
- Fix UI tooltips
🔗 Related resources
- **Technical Basics**: Based on SoulsFormats
- **Data Source**: Using data from Paramdex and Smithbox
- **Source code**: GitHub repository
🎮 Game experience
This mod breathes new life into the summoning system of Elden's Circle! Every time you use Ashes of Soul, you are full of anticipation like opening a blind box. You never know what creature you will summon next time. By customizing the number and attributes of summons, you can create a summoning system that best suits your play style.
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🌟 **Are you ready for revolutionary changes to the summoning system? ** 🌟
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.