Shader and Material Reference Table

by Aetheraco·v1.0·Updated 2025-11-04

Help mod makers more intuitively view the possible effects of matbin/matxml

Screenshots 1 screenshots

About this mod Machine translation

帮助mod制作者更直观地查看matbin/matxml可能拥有的效果

Shader and material reference table

🌟Form purpose

This table will list all shaders included in the game, as well as all materials that use that shader. Materials using the same shader have similar effects, but may differ in color, brightness, transparency, etc.

🎯 Features

  • **Visual Reference**: Quickly understand material effects through shader names
  • **Rich Choices**: Provide more material choices for mod production
  • **Dynamic Effect**: Materials with [wyburn] have dynamic effects (such as the runes of the Golden Law Sword)
  • **Glow material**: Materials with [glow] can emit light
  • **Transparent material**: Materials with [crystal] have a transparent effect

🔗 Online version

**Web version form**: Click here to view

💡 Usage suggestions

When configuring textures for the mod model in Flver Editor, you can judge the effect by the material name:

  • Experienced modders all know that materials with [glow] in their names can emit light.
  • Materials with [crystal] have a transparent effect
  • But for a large number of materials, it is difficult to know their effects through their names, and the names of shaders are more intuitive.

🛠️ Related tools

**Material conversion tool**: ER-matbin-js

**Part and Character ID Reference**: Souls Modding Wiki

🤝 Community Contribution

Welcome to share your experience! Tell me your findings in the comment area and I will update the table notes from time to time.

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**Special thanks** SoiLSkXe for tool support

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Shader and Material Reference
File size
423.5 KiB
SHA-256
8733a63b9b1b63643acca51902a916a641c5c46c973b07bd17fd51919bd5b271
Stored at
2026-10-10 18:46