Randomized module presets and resource packs (based on Unalloyed adaptation)
A collection of presets, assets, and batch files for item and enemy randomization mods, designed to aid modders who want to create custom configurations
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About this mod Machine translation
A collection of presets, assets, and batch files for item and enemy randomization mods, designed to aid modders who want to create custom configurations
Presets and resources pack for Randomizer mod
🎮 **A collection of presets and resources created specifically for the enemy randomization module**, adapted from the Unalloyed module and released as a standalone resource.
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🚨 IMPORTANT NOTE
These mods are **not officially endorsed or supported** by the Randomization Team, please do not ask them for help. Please make sure the game is in offline mode before installing any mods!
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📋 Requirements & Compatibility
- **Enemy and Item Randomization Mod** 🔗
- Windows Powershell (only required when using the script preset, comes with Windows 10-11 by default)
- Should work with all randomization-compatible mods, but if used with mods that modify enemy.txt files, the intended changes may not be applied
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🎯 5 custom presets
🌟 **Unalloyed Lite** - Exactly the same preset used in the Unalloyed mod pack
🚀 **Enhanced** - Further enhancements based on Unalloyed Lite, including additional adjustments and a more unique enemy pool
⚔️ **Silver, Gold, Nemesis** - Remix main bosses into 3 difficulty levels, use batch files to reassign boss classes for a curated experience
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🔧 Main changes
🌟 General adjustments
- Removed all passive creatures from the regular enemy pool and added them to the wild animal pool (15% chance of appearing)
- Removed Clone Teardrop, Feya's Hero, Hybrid Lion, and Full Moon Queen from the main boss pool (Phase 1)
- Merge the world, night and eternal prison boss pools into one large pool
- Increase the spawn rate of elite and dangerous creatures
- Removed some occasional bosses from the regular enemy pool
- Reduce the spawn frequency of some excessively occurring creatures and bosses
🎲Unique pool system
- Create rare, rare, epic, mythical and unique regular enemy pools with spawn rates of 8%, 4%, 2%, 1% and 0.3% respectively
- Create unique pools of elite and dual bosses in the secondary boss category
- Create unique pools of humanoids, beasts, ancient dragons, flying dragons, evil and natural bosses
- Create a unique pool of four-legged creatures (Loretta, Tree Guard, Night Rider, Fallen Star Beast)
🔒 Keep it unrandomized
- Exiled Soldier (used to trigger Stonewell City Ballista)
- Singing wing girls, celebration villagers, giant lobster (maintain script integrity)
- Bats and harpies (to prevent terrain from crossing the model and causing a frame rate drop)
- Trolls, Snow Trolls, and Giant Crows (maintaining the characteristics of the original location)
- Gideon (prevents randomized bosses from breaking scripts)
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🙏 Acknowledgments
Special thanks to **mountlover** and his Unalloyed modpack for making this page possible.
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*💡 Author's note: The batch script has performed well after rigorous testing, but the enemy/Boss pool is still version 0.4 and needs more testing and user feedback for fine-tuning! *
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.