Quality attribute balance adjustment
Designed to make the growth effect of quality attributes more feasible and cost-effective than sharpness and weight attributes, especially in the early to mid-game. Slightly increase the base physical damage of quality weapons, and slightly increase the growth bonus of strength and agility.
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About this mod Machine translation
Designed to make the growth effect of quality attributes more feasible and cost-effective than sharpness and weight attributes, especially in the early to mid-game. Slightly increase the base physical damage of quality weapons, and slightly increase the growth bonus of strength and agility.
Quality Affinity Balance Changes
🎯 **Mod Introduction**
This module specifically adjusts the balance of quality attributes in "Elden's Circle", making the dual attribute point-adding gameplay more practical!
✨ Main functions
- **BALANCED QUALITY ATTRIBUTES**: Quality attributes are now more useful than Sensitivity and Massive attributes.
- **Increase basic damage**: The basic physical damage of quality weapons has been slightly increased.
- **Optimized growth bonus**: The growth bonus of strength and agility have been increased
- **Applicable to all weapons**: The modification applies to all weapons that can be quality enhanced.
📊 Specific adjustment effects
Taking the **Exiled Knight Greatsword** (one-handed) as an example, with 20 strength and 20 agility:
**Original comparison:**
- Standard +25: 347 base damage + 116 growth = 463 total damage
- Thick +25: 321 base damage + 148 growth = 469 total damage
- Subtlety +25: 321 base damage + 152 growth = 473 total damage
- Original quality +25: 280 base damage + 183 growth = 463 total damage
**After module adjustment:**
- Module quality +25: 294 base damage + 186 growth = 480 total damage
🎮 Point-adding strategy analysis
**60 point attribute allocation example:**
**80 Strength/20 Agility:**
- Thick +25: 702 total damage
- Module quality +25: 662 total damage
**20 Strength/80 Agility:**
- Subtlety +25: 677 total damage
- Module quality +25: 662 total damage
**50 strength/50 agility (balanced points):**
- Original quality +25: 682 total damage
- Module quality +25: 701 total damage
💡 Usage suggestions
If you focus on a single attribute (full strength or full agility), it's still stronger to use the corresponding mass or agility attribute. But if you choose to balance the points, the quality attribute can now provide considerable damage output!
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This balance adjustment makes the gameplay of adding dual attribute points more feasible, providing more choices for your character construction! ✨
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.