Mod Engine

by PineappleForScale·v0.3.1·Updated 2025-10-23

An organizational tool for managing injected mods using Mod Engine 2's 'Custom Mod Folders' feature.

Screenshots 3 screenshots

About this mod Machine translation

An organizational tool for managing injected mods using Mod Engine 2's 'Custom Mod Folders' feature.

Mod Engine Organizer

🎮 **A mod manager designed specifically for Mod Engine 2**

💡 Why do you need this tool?

Dropping all files directly into Mod Engine 2's *mod* folder is simple, but will result in a messy folder. It will become troublesome later to figure out which file belongs to which mod, or to deal with multiple armor/NPC replacers replacing the same armor/NPC.

✨ Core Functions

  • **Separate Mod Management**: Store each mod in a separate folder like Skyrim's Mod Organizer 2
  • **Conflict Highlighting**: Automatically highlight modules with file conflicts
  • **Quick Switch**: Just tick the checkbox to enable or disable mods, no need to manually delete or re-add files
  • **DLL Manager**: Enable/disable DLL files or drag and drop to adjust loading order
  • **File Tree View**: Displays the contents of each mod, double-click the dcx file to replace armor parts or hairstyles

🚀 Quick Start

  • **Extract and run**: Unzip the zip package to any location and run **Mod Engine Organizer.exe**
  • **Configuration file settings**: Select your **config_eldenring.toml** file path (located in the Mod Engine 2 decompression directory) and click Next
  • **Add new module**: Click **Add empty module**, enter the name and create
  • **Install module files**: Right-click the newly created module, select **Open in Explorer**, and put the downloaded module files (chr, parts, menu, sfx, etc.) into the folder
  • **Enable Mod**: Check the checkbox to enable the module
  • **Start Game**: Click **Run Elden Ring** to start the game

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🎯 Conflict detection function

When multiple mods replace the same file, the manager highlights conflicts, allowing you to easily identify and switch between different mods.

🆕 New features in version 0.4

  • **Support more games**: Support other ME2 compatible games such as Dark Souls 3, Armored Core 6, etc.
  • **Multi-game configuration**: Manage modules for different games through the **Switch Game** function

🛠️Other game setting methods

  • Create a new folder in the same location as the existing **mod** folder (such as **ds3_mod**)
  • Open **config_darksouls3.toml**
  • Find the `mods = [` section and change `path = "mod"` to `path = "ds3_mod"`
  • Click **Switch Game** in the manager, add a new game and select a profile

📁 DLL Manager (v0.3)

  • Enable/disable DLL files
  • Drag and drop to adjust DLL loading order
  • Supports any location within the ME2 installation directory

🔧 File tree and replacement function (v0.2)

  • Show the content structure of each module
  • Double click on the dcx file to choose from the drop down menu to replace different parts of the same body part

🔮 Planning function

  • Multiple profile setup and management
  • More feature suggestions are welcome!

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**Alternate download link**:

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Mod Engine Organizer
File size
27.0 MiB