Material node

by Harmonixer·v1.10·Updated 2025-11-03

Let all material nodes that cannot regenerate infinitely regenerate after blessing rest.

Screenshots 1 screenshots

About this mod Machine translation

Let all material nodes that cannot regenerate infinitely regenerate after blessing rest.

Rebirth material node

✨ Module function

This mod changes all material nodes that do not regenerate, allowing them to regenerate infinitely after any blessing rest! 🎮

**Affected material nodes contain the following items:**

  • Ionian Butterfly
  • arterial lobe
  • Eye of Yello
  • Ant stone
  • Golden Centipede
  • Gravel
  • Michaela's Lily
  • New born butterfly
  • Communion Buds

-Tolina's Lily

  • All forged stones
  • All tarnished forged stones
  • Lily of the valley for all graveyards
  • Lily of the valley in all Lingyi graveyards
  • Honeyblood Bud
  • Dragon's Heat Flower
  • finger imitator
  • Divine Blood Bud
  • Blessed Bone Shard
  • Sharp gravel

🛠️ Installation Guide

  • Download and install Mod Engine 2
  • Unzip and put the regulation.bin file into the "mod" folder of Mod Engine 2
  • Run launchmod_eldenring.bat in Mod Engine 2 to start the game

💡 **NOTE**: The .csv file is only for use when merging this mod with other mods

🔄 Compatibility

This mod is compatible with most other mods. The mod modifies the following AssetEnvironmentGeometryParam line:

  • 99651、99653、99656、99657
  • 99691、99696、99740、99753
  • 99800、99801、99820、99852、99855
  • 99860 to 99879
  • 99920 to 99939
  • 463771、463781、463840、463850
  • 463860、463920、463950、463960

🔗 Module Merger

**If other mods don’t have regulation files:**

  • Install the regulation file of the rebirth material node normally

**If other mods have regulation files:**

  • Use Mod Engine 2 to install other mods
  • Download Smithbox and run it
  • Click File → New Project on the top menu
  • Fill in the project name on the "Create Project" tab, select the "mod" folder in Mod Engine 2 as the project directory, select eldenring.exe in the game folder as the game executable file, and then click Create
  • Click Param Editor on the top menu
  • Click AssetEnvironmentGeometryParam in the left column, then click Data → Import CSV → From File... → All fields
  • Open the AssetEnvironmentGeometryParam.csv file
  • Click File → Save All Modified Params

🙏 Acknowledgments

  • SoulsMods - Provides Mod Engine 2 and DSMapStudio
  • All contributors to the Smithbox branch of DSMapStudio

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Respawning Material Nodes v1.10
File size
1.9 MiB
SHA-256
a725e0434c116a38c057426cd1e13a428a9cbf87f3f9a6fb4b911f59df397ee4
Stored at
2026-10-11 22:30