Highest quality visual test
Visually improved stress testing based on regulation.bin
Screenshots 8 screenshots
About this mod Machine translation
Visually improved stress testing based on regulation.bin
Maximum Quality Visuals Test
⚠️ IMPORTANT WARNING
**This is more of an experiment or stress test than a full-fledged mod. Using this mod will most likely cause the game to crash, especially with ray tracing enabled. Be sure to back up your save files before using! **
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🎯 Purpose of experiment
This "experiment" aims to improve the visual quality of the game as much as possible without crashing the game by adjusting all the visual improvement settings related to draw distance/level of detail/parameters that I can find. As an added challenge, it had to work with ray tracing set to maximum without crashing!
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🤝 Welcome to participate
All suggestions are welcome and encouraged! I have a limited understanding of what most of the modified fields do, and I'm basically flying blind. If you'd like to help, I'd really love someone to share their knowledge of these fields.
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🔄 Latest update
I have recorded the test process under the article tag, and the final result is the "Highest Image Quality Visual Stabilization Version". Please note that this is only stable on my machine and may cause the game to crash on your device. Please back up the archive before use.
I plan to release an unstable version that will improve grass rendering distance and density and (hopefully) not crash - at least not immediately.
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💻 Test environment
- **GPU**: 7900XTX
- **CPU**: 7900X, overclocked +0.1 GHz
- **Settings**: Highest quality, highest ray tracing (or off)
- **Resolution**: 3440x1440
- **OTHER MODS**: Skip opening video
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🧪 Test method
**Ray tracing maximum settings:**
- Load the game in a low frame rate area
- Equip VFX items (such as torches)
- Trigger "heavy rain" weather
- Keep the player and camera still for a while
**Ray tracing off:**
- Just play the game normally
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⚙️ Parameter value change
All values are set to a maximum of 9999
**GrassLodRangeParam:**
- The field value is the largest field value found in all rows, except rows greater than 211
**GrassTypeParam (_Lv1) (_Lv2):**
- baseDensity *= 1.5
**LoadBalancerDrawDistScaleParam:**
- Lv.. = 9999
**LoadBalancerNewDrawDistScaleParam_win64:**
-.+_Scale.+ = 9999
**PartsDrawParam:**
- lv.._BorderDist = 9999
- lv.._PlayDist = 0
- tex_lv01_BorderDist = 9999
- tex_lv01_PlayDist = 0
- enableCrossFade = 1
- drawDist = 9999
- drawFadeRange = 9999
- shadowDrawDist = 9999
- shadowFadeRange = 9999
- motionBlur_BorderDist = 9999
- isPointLightShadowSrc = 1
- DistantViewModel_.+ = 9999
**SpeedtreeParam:**
-.+Fade.+ = 9999
-.+Translucency.+ = 9999
- BillboardBackSpecularWeakenParam = 9999
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📋 To-do list
- Tested with must-have mods (unlocked framerate, ultrawidescreen support, etc.)
- Tested at higher resolution
- Release ray tracing compatible version
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💛 Participate in the experiment
If you want to participate in this experiment, please tell me your hardware environment configuration!
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.