explosive assets
Vietnam War Flashback Experience.
Screenshots 1 screenshots
About this mod Machine translation
Vietnam War Flashback Experience.
Explosive Assets 💥
✨ Module function
This mod brings a whole new explosive experience to the game:
- **Explosive Environment**: All destructible game assets will explode when touched, causing 20% of maximum health damage to any target within the explosion range.
- **Special Spawns**: Removed rune skulls and tumbleweeds and replaced them with randomly generated explosive crystal assets in open areas and traditional dungeons
🛠️ Installation Guide
- **Download and Install** Mod Engine 2
- **Unzip and put** the regulation.bin file into the "mod" folder of Mod Engine 2
- **Run** launchmod_eldenring.bat in Mod Engine 2 to start the game
💡 **NOTE**: The .csv file is only used to combine this mod with other mods
🔧 Compatibility Notes
This mod is **not compatible** with the following types of mods:
- Module that modifies any line in AssetEnvironmentGeometryParam
- Module that modifies any row in RollingObjLotParam
- Modify the module at line 99999999 of the following parameters:
- AtkParam_Npc
- BehaviorParam
- Bullet
- SpEffectParam
🔄Module Merger
**If other modules do not have regulation files:**
- Install the regulation file of Explosive Assets normally
**If other modules have regulation files:**
- Use Mod Engine 2 to install other mods
- Download and run DSMapStudio
- Click File → New Project on the top menu
- Fill in the project name, select the "mod" folder in Mod Engine 2 as the project directory, select eldenring.exe in the game folder as the game execution file, and then click Create
- Click Param Editor on the top menu
- Click AssetEnvironmentGeometryParam in the left column, then click Edit → Import CSV → From File... → All
- Open the AssetEnvironmentGeometryParam.csv file
- Repeat steps 6 and 7 for RollingObjLotParam, AtkParam_Npc, BehaviorParam, Bullet, and SpEffectParam, using their respective .csv files
- Click File → Save Params
🙏 Acknowledgments
Thanks to SoulsMods for providing Mod Engine 2 and DSMapStudio tools
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.