Economic area scaling
Adjusted area scaling to make the game more challenging, including multiple difficulty levels, non-intrusive quality of life improvements, and additional adjustments to item placement/usability
Screenshots 5 screenshots
About this mod Machine translation
Adjusted area scaling to make the game more challenging, including multiple difficulty levels, non-intrusive quality of life improvements, and additional adjustments to item placement/usability
Economic area scaling
🎮 **A comprehensive difficulty adjustment mod designed for "Ring of Elden"**
✨ Main functions
- 📈 **Enhance area attribute multiplier** - Comprehensively improve enemy attributes in all areas
- 🛡️ **Removes enemy base defense multiplier** - Closes the gap between state and non-state builds
- ⚔️ **Simplified Weapon Upgrades** - Standard weapons only cost 1 forge stone per level
- 🎯 **Multiple difficulty options** - 5 increasing difficulty levels to meet the needs of different players
🎪 Detailed explanation of difficulty levels
**Level 1** - Moderately increases HP/damage/stamina damage/status resistance
**Level 2** - Higher stat boosts, progressively stronger starting with Lienia
**Level 3** - Significantly increases enemy damage, limits healing items, and has a maximum number of Holy Grail bottles of 7
**Level 4** - Enhances all attributes including stance value, many items and spells are unavailable
**Level 5** - Same as level 4 but with higher status resistance, enemy posture cannot be broken
⚖️ Balanced design concept
This mod aims to provide a new gaming experience alternative to NG+7, with more linear progression and no bloated enemy defenses. Status resistance has been improved across the board to balance out the advantage of status effects brought by high enemy HP.
🎯 Recommended gameplay
- **Level 1** - For players who are familiar with game mechanics and use all available resources
- **Level 2** - Starting with Lienia and gradually increasing in difficulty
- **Level 3** - You need to make full use of all available means to avoid being killed by the later BOSS.
- **Level 4-5** - Only recommended for hardcore players who are proficient in all BOSS mechanics
💡 Description of attribute multiplier
- **Damage Multiplier** - Affects all damage types, does not affect status accumulation speed
- **HP Multiplier** - Calculated based on the enemy's base health. Enemies with high base HP will benefit more.
- **Endurance Damage** - Affects the amount of stamina consumed when blocking
- **Status Resistance** - Calculated starting from the base value of 2, special attention needs to be paid to adjustment
🗡️ Weapon upgrade optimization
The standard weapon upgrade requirement has been reduced from 97 forge stones to 10, consistent with the Eclipse weapon. This allows a similar number of standard and eclipse weapons to be upgraded in zone-locked gameplay.
⚠️ IMPORTANT NOTE
- Module balance is based on 25 vitality to reach Stonewell City, 40 vitality to reach Lienia, and 50+ vitality to reach Yatan Plateau/South Gelide
- Not recommended for use in NG+ and above projects, as it may cause extreme imbalance
- It is recommended to cooperate with area locking gameplay to get the best experience
---
🌟 **Are you ready for a real challenge? Choose the difficulty level that suits you and start your epic adventure! **
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.