Construction system rebuilt: new construction language
The mod restructures and reinterprets the Elden Circle's building system to achieve the goal: consistently strong builds where compromises weaken power.
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About this mod Machine translation
The mod restructures and reinterprets the Elden Circle's building system to achieve the goal: consistently strong builds where compromises weaken power.
Build System Rebuild
🎮 **Redefining the Elden Circle building experience**
✨ Core Concept
This mod fundamentally redesigns the Elden Circle's construction system, turning it into an **open framework** where structure rather than random formulas determine success!
🎯 System design principles
- **Consistency is King**: The strength of each build is directly proportional to its logical completeness
- **Eliminate internal contradictions**: Turn the contradictions in the game into driving forces
- **Player-led**: Attack, defense and support integrated into a unified fighting style
🔧 Major improvements
📷Camera and difficulty system
- **Pseudo-Isometric Camera**: Provides a wider combat field of view, but requires higher operating skills
- **Natural Complexity System**: Players can control the difficulty of the game independently by using existing tools
💪 Resource system reworked
**Health, concentration, endurance, stance system:**
- Base HP increased to 1,000 (Vitality = 0)
- Up to 10,000 HP (Vitality=99)
- Concentration is required to activate the summons
- Only 1-5 rolls left
⚔️ Weapon standardization
**Each weapon class establishes its own standards:**
- Daggers, daggers, greatswords, stabbing swords, scimitars, tachi, etc.
- All weapons/shields have the deflection effect of hard dew drops
- Weapon damage is unified to 100 base damage + 600 main attribute scaling
🔮 Special effects system
- All weapons/spells accumulate short-term poison effects
- Counter frame is immune to all damage types (except direct HP burning)
- Status effects are related to each other and can be used in combination
🛡️ Talisman System
Talismans have been redesigned to focus on resolving internal conflicts:
- Have powerful meta-talismans (such as the Bull Goat Talisman)
- Medium strength talisman
- "Polished" talismans (such as the Dread Talisman)
🎮 Game experience optimization
🌍 World adjustment
- All enemies drop 1,000 runes
- Enemy HP has been adjusted to approximately 40,000
- Some bonfires have been removed
- Increased strength of normal enemies
- BOSS strength and HP are reduced to the level of powerful enemies
🎪 Starting profession
Almost all starting classes have been modified to implement the new combat principles:
- Wanderer, hero, warrior, waste, warrior, astrologer, prisoner
- Some professional levels are reset to level 10 (character level 1)
🚀 Technical features
⚙️ Combat system
- Weapon scaling is now based on all modifiers/attributes
- Attack animation and principle have been modified
- Spells redesigned to enhance internal consistency
-Add unique weapon effects
🎨 Grease system
All Greases now add their own status effects and damage in exchange for 12% of total attack damage.
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🌟 **Experience the new Elden Ring construction system** - Say goodbye to contradictions and welcome powerful construction with consistent logic!
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.