WellRoundedBep
WellRounded offers a plethora of ways to alter the gameplay. Check Readme.
About this mod Author’s original text
Well Rounded: Bep Edition
Features
WellRounded offers a plethora of ways to alter the gameplay.
Infinite Energy, instant crafting and hand mining, faster
movement, jump height, drone count and speed, energy
generation, and stack sizes, combat, proliferation...
You can set many multipliers to meet your playstyle needs.
Open to ideas for other things to add. If they're possible I'll
try to get them in.
New 1.2 and 1.3 version for Dark Fog
Many of these only work on new games, sorry it's just far too much work to figure out how deep into the research tree a save game is.
Many combat variables added for research. Damage being the main one you can bump up. Check the config file after running the game. Or hit F1 in game if you have the configuration manager installed.
EnableIronMan setting in the config changes a LOT of Mecha based variables and only applies to new games. Be a one-person army and max those Fog settings.
v1.3 Proliferation
Adds Proliferation multipliers via config to boost your proliferation, only applies if values are greater than 1. A value of 2 doubles the vanilla values.
Features:
---- Full List of features/variables in the mod ----
- EnableInfiniteEnergy - True/False Enable/Disable Infinite Energy
- EnableInstantMining - True/False Enable/Disable Infinite Mecha Mining Speed
- EnableInstantCrafting - True/False Enable/Disable Infinite Mecha Crafting Speed
- EnableInfiniteSoil - True/False Enable/Disable Infinite Soil
- MoveSpeedMultiplier - Multiplier (Vanilla * This Value) - Multiplies Movement Speed by this value (1 = no change)
- JumpHeightMultiplier - Multiplier (Vanilla * This Value) - Multiplies Jump Heigh by this value (1 = no change)
- ReachMultiplier - Multiplier (Vanilla * This Value) - Multiplies Build Distance by this value (1 = no change)
- WindPowerMultiplier - Multiplier (Vanilla * This Value) - Multiplies Wind Generator Power Output by this value (1 = no change)
- SolarPowerMultiplier - Multiplier (Vanilla * This Value) - Multiplies Solar Generator Power Output by this value (1 = no change)
- FuelDensityMultiplier - Multiplier (Vanilla * This Value) - Multiplies Fuel Density by this value (For example, Coal has X joules of energy, mod multiplies this) (1 = no change)
- GeneratorPowerMultiplier - Multiplier (Vanilla * This Value) - Multiplies Thermal Generator Power Output by this value (1 = no change)
- StackSizeMultiplier - Multiplier (Vanilla * This Value) - Multiplies Default Stack Sizes by this value (A 2 will double stack sizes) (1 = no change)
--= Tech Modifiers Affect the tech tree by augmenting the values that already exist =--
--= Extra means on top of what vanilla values already are =--
- ExtraStoragePer - EXTRA rows of storage PER Research (1 = 1 extra row) (0 = no change)
- ExtraSolarLossPer - EXTRA Solar Loss Rate savings PER Research in % (Vanilla is 0.9 = 10% Extra power, if this value = 0.15, tech is now 0.75 = 25% Extra power) (0 = no change)
- ExtraSortStackPer - EXTRA Sorter Stack size PER Research (0 = no change)
- ExtraDroneCapPer - EXTRA Drones PER Research (0 = no change)
- ExtraShipCapPer - EXTRA Logistics Ship Capacity PER Research (0 = no change)
- ExtraDroneSpeedPer - EXTRA Mech Drone Speed PER Research (0 = no change)
- ExtraShipSpeedPer - EXTRA Logistics Ship Speed PER Research (0 = no change) (1 = 100% Extra speed)
- ExtraMineEfficiencyPer - EXTRA Mining Efficiency PER Research (0 = no change) (Vanilla is 0.94 = 6% Gain in Efficiency, if this value = 0.09 then Tech changes to 0.85 = 15% Efficiency gain)
- ExtraMineSpeedPer - EXTRA Mining Speed PER Research (0 = no change) (Vanilla is 0.1 = 10% speed boost, if this value = 0.1 then tech changes to 0.2 = 20% faster.)
- ExtraResearchSpeedPer - EXTRA Research Speed PER Research (0 = no change) (1 = 100% faster than the vanilla tech)
- ExtraWalkSpeedPer - EXTRA Walking Speed PER Research (0 = no change) (Vanilla ranges from 1 to 2, i.e. 100% - 200%, this value adds to these default values.)
- HashNeededReduction -
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: