WaterElectrolysis
Electrolyze water to obtain hydrogen. Electrolyze water to obtain hydrogen.
About this mod Machine translation
Water Electrolysis
1 water --0.5s--> 1 hydrogen.
Electrolyze water to obtain hydrogen. This formula can be carried out in a chemical plant after the Basic Chemicals technology is unlocked.
In addition, the following adjustments have been made for balance:
Hydrogen Heat value: 8MJ -> 440kJ
Refined Oil Heat value: 4.4MJ -> 8MJ
Orbital Collector Work Power: 30MW -> 1.5MW
You can Cancel this banlance adjustment by modifying the configuration file and setting the "BalanceAdjustmen" to false.
(Due to the low power consumption of chemical plants, and the heating value of hydrogen in the game is as high as 8MJ, in order to ensure the high efficiency of electrolysis to obtain hydrogen and prevent large-scale power generation through water electrolysis, the heating value of hydrogen will be greatly reduced to 440kJ. Besides, the energy required of the orbital collector is reduced.
Since we may need to use oil and refining for power generation in some cases, the reduction in the heating value of hydrogen will lead to the breakdown of power generation in the oil production line. Therefore, the heating value of refined oil has been increased from 4.4MJ to 8MJ to compensate for the heating value of hydrogen, which means that you can still burn the refined oil to generate power.)
Installation
- Install BepInEx.
- Install CommonAPI and LDBTool.
- Drag Water electrolysis.dll into "Dyson Sphere Program/BepInEx/plugins/"
Mod conflicts
Problems may arise when other mods that create new items/recipes use the following IDs:
RecipeProto.ID: 443
Problems may arise when other mods that create new items/recipes use the following GridIndex:
1810
ChangeLog
v1.2.3: Fix an error when starting the game.
v1.2.2: Update for game version 0.10.28.21308.
v1.2.1: Fix the problem that the WaterElectrolysis Recipecovers the vanilla Proliferator Mk1 recipe. You might need to reset the LDBTool's GridIndex config file if your LDBTool's version is too low.
electrolyzed water
1 water --0.5s--> 1 hydrogen.
Electrolyze water to obtain hydrogen gas. This recipe can be made in the chemical factory after the "Basic Chemical Engineering" technology is unlocked (of course, it cannot be rubbed by hand). Additionally, for balance, the following adjustments have been made:
Hydrogen calorific value: 8MJ -> 440kJ
Calorific value of refined oil: 4.4MJ -> 8MJ
Orbital collector power: 30MW -> 1.5MW
You can cancel this balance adjustment by modifying the configuration file (setting the BalanceAdjustment item to false).
(Due to the low power consumption of chemical plants, and the calorific value of hydrogen in the game is as high as 8MJ, in order to ensure the efficiency of obtaining hydrogen through electrolysis and prevent large-scale power generation through electrolysis, the calorific value of hydrogen will be significantly reduced to 440kJ. In addition, the energy consumption of the orbital collector has been reduced to prevent the collector from being unable to be placed due to too low hydrogen energy.
In view of the need to use crude oil and refining for power generation in some cases, the reduction in the calorific value of hydrogen will cause the power generation of the crude oil production line to collapse. Therefore, the calorific value of refined oil is increased from 4.4MJ to 8MJ to make up for the calorific value of hydrogen. )
Install
- Install BepInEx framework;
- Install CommonAPI and LDBTool;
- Place Water electrolysis.dll into the "Dyson Sphere Program/BepInEx/plugins/" folder.
Mod conflict
Issues may arise when other mods creating new items/recipes use the following IDs:
RecipeProto.ID: 443
Issues may arise when other mods that create new items/recipes use the following locations:
1810
Change log
v1.2.3: Fixed an error when loading the game.
v1.2.2: 更新以适配游戏版本0.10.28.21308。
v1.2.1: Fixed the issue where the electrolyzed water icon would cover the production increase agent. If your LDBTool version is too low, you may need to manually delete the Gr …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: