UniverseScience
Provide a convenient but expensive technology to produce the universe matrix after the game is cleared. Provide a convenient but expensive technology to produce the universe matrix after the game is cleared.
About this mod Machine translation
Universe Science
This mod aims to add a high-cost but simple production line of universe matrix production route (i mean copying:P ). It consumes a lot of power and can only be available after you finish the game (unlocked the final main technology: "Mission completed").
Once you have mastered the ability to create things out of nothing, how far are you from the Creator?
Truth Matrix
The brand-new matrix is useless except for decomposing it into basic matrices and then synthesizing more universe matrix.
1 Universe Matrix + 1 Hydrogen => 1 Truth Matrix.
Exploring the truth
Decompose 1 Truth matrix into 2 Electromagnetic matrices + 2 Energy matrices + 2 Structure matrices + 2 Information matrices + 2 Gravity matrices.
Note that there may only be two kinds of products displayed in the collider, but all 5 products can be taken out with the sorter.
Universe Collider
The above formulas can only be completed in this building. This upgraded version of the collider has the following terrifying consumption, which symbolizes your ultimate productive forces and control of the entire universe.
Construction cost: 300 Frame material + 300 Super-magnetic ring + 150 Annihilation constraint sphere + 200 Quantum chip
Work consumption: 600MW
Idle consumption: 30MW
Installation
- Install BepInEx.
- Install LDBTool. (version lower than 1.7.0 may cause errors)
- Drag UniverseScience.dll into "Dyson Sphere Program/BepInEx/plugins/"
Mod conflicts
Problems may arise when other mods that create new items/recipes use the following IDs:
RecipeProto.ID: 455, 456, 457
ItemProto.ID: 9449, 9450, 9448
StringProto.ID: 10553, 10554, 10555, 10556, 10557 10558
Problems may arise when other mods that create new items/recipes use the following GridIndex:
2211, 1707, 1708
Problems may arise when other mods that create new items/recipes use the following BuildIndex:
510
Update Log
v1.0.3: Now you can customize power consumption. And the input output coefficient of the recipe [Exploring the truth].
v1.0.2: Description error fix.
Space Technology Line
This mod was inspired by Zhihu user Herrick. It aims to add a high-cost but simple sugar production route (referring to copying) without destroying the game experience as much as possible. It consumes a lot of power and is only available after clearing the game (unlocking the "Mission Complete!" technology).
Having mastered the ability to create something out of nothing, how far are you from the Creator?
truth matrix
The brand new "matrix" has no use except to decompose it into basic matrices and then synthesize more cosmic matrices.
1 Universe Matrix + 1 Hydrogen => 1 Truth Matrix.
Discover the truth
Decompose 1 truth matrix into 2 electromagnetic matrix + 2 energy matrix + 2 structure matrix + 2 information matrix + 2 gravity matrix.
Note that only two products may be displayed in the collider, but all 5 products can be removed using the sorter.
cosmic collider
The above recipes can only be completed in this building. This upgraded version of the building has the following terrifying consumption, which symbolizes your ultimate productivity and control over the entire universe.
Construction cost: 300 Frame Material + 300 Super Magnetic Ring + 150 Annihilation Confinement Sphere + 200 Quantum Chip
Working energy consumption: 600MW
Standby power: 30MW
Install
- Install BepInEx framework.
- Install LDBTool. (Versions lower than 1.7.0 may cause errors) Thanks to Xiaoye97 for providing a convenient tool.
- Place UniverseScience.dll into the "Dyson Sphere Program/BepInEx/plugins/" folder
Mod conflict
Issues may arise when other mods creating new items/recipes use the following IDs:
RecipeProto.ID: 455, 456, 457
ItemProto.ID: 9449, 9450, 9448
StringProto.ID: 10553, 10554, 10555, 10556, 10557 10558
Issues may arise when other mods that create new items/recipes use the following locations:
2211, 1707, 1708
Issues may arise when other mods that create new items/recipes use the following quick-build bar l …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: