TweakMecha
This mod allows you to weak your mecha. Currently warp and cruise speeds. The speed is configurable in AUs or LYs. More to come later.
About this mod Author’s original text
TweakMecha
This mod allows you to tweak your mecha.
You can change warp speed, and cruise speed at the moment. More to come later.
The speed is configurable in AUs or LYs.
Note
This mod doesn't modify any entities and should not affect any save data.
Any issues with the mod after a game update can be bypassed by disabling the mod until it is updated.
Usage
Install the mod and start up the game for the config file to be generated.
If you desire to change the default configuration (Max warp speed 1 LY), you'll need to restart the game.
Configuration
Disclaimer
Setting speeds > 0.5 LYs may prove difficult when trying to "crash land" into a planet.
It is recommended to exit warp when near a planet if you choose to select a speed that high.
WarpSpeed
Speed at which you'd like the maximum warp to be set. This can be in LYs or AUs depending on the configuration of SpeedType
- Type: double
- Default value: 1.0
WarpSpeedType
Speed measurement to use when configuring the speed. This can be AU or LY. Note LY = 60 * AU.
- Type: ESpeed [AU/LY]
- Default value: LY
CruiseSpeed
Speed at which you'd like the maximum warp to be set. This can be in LYs or AUs depending on the configuration of SpeedType
- Type: double
- Default value: 1.0
CruiseSpeedType
Speed measurement to use when configuring the speed. This can be AU or LY. Note LY = 60 * AU.
- Type: ESpeed [AU/LY]
- Default value: LY
Changelog
v1.0.0
- Initial Release
Thanks
Thanks to modding community in general.
Credit to for the initial code, and his shoutout to the blow folks
"Shoutout to sp00ktober and Pasukaru as I referenced some code and conventions from them. This helped me build this mod cause I'm a noob."
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.