ShowDamageNumber
Display damage numbers during battles. Adds display of damage numbers during battles.
About this mod Machine translation
ShowDamageNumber / Show damage
- Display damage numbers during battles.
- You can press Z to open the battle panel and turn on or off the damage number display in the upper right corner.
- Only damage numbers on the same planet where Icarus is landing will be displayed. If Icarus is in space, only damage numbers for space units within the same star system will be displayed.
- Added damage number display during combat.
- You can press Z to open the combat panel and turn on or off the damage number display in the upper right corner.
- Only the damage numbers of space units in the same star system will be displayed if the player is on the same planet. If the player is in space, only the damage numbers of space units in the same system will be displayed.
Configuration/Personalized configuration
You can set in the config file whether to display damage numbers when different kinds of units are hit, which are
- Gound Enemy (default display)
- Space Enemy (default display)
- Icarus' Shield (default NOT display)
- Ally Buildings and Fleets (default NOT display)
- Gound Sundries (default display)
You can customize in the configuration file whether the damage of different types of units is displayed when they are hit. They are:
- Black fog on the ground (displayed by default)
- Space fog (displayed by default)
- Icarus Shield (not shown by default)
- Friendly buildings and fleets (not shown by default)
- Ground debris (displayed by default)
You can change damage text size in config file.
You can change the damage number yourself in the configuration file.
Compatibility / compatibility
This mod is compatible with They Come From Void and its critical strike, void damage will have a unique display.
This mod is currently compatible with enemies coming from deep space, and their critical hit damage and void damage will be uniquely displayed.
Performance issues / performance issues
- You can turn off the damage number display in the Z panel at any time, which will immediately stop any possible performance issues.
- This mod uses UI to display numbers, so when the damage number display is on, it may lower the frame rate in high-frequency damage scenarios, but it has little impact on logical frames. MOD has already limited the maximum number of damage digits that can be displayed on the same screen. Players can further reduce or increase the limit in the configuration file according to their own needs.
- You can turn off the damage number display at any time in the Z panel, which will immediately stop any possible performance issues.
- This mod uses UI to display numbers, so (when the damage number display is turned on) it may reduce the frame rate in scenes with high frequency of damage, but it will have little impact on logical frames. The MOD has limited the maximum damage number that can be displayed on the same screen, and players can continue to lower or increase this limit in the configuration file according to their own needs.
Installation/Installation method
With Mod Manager / Use Mod Manager
Simply open the mod manager (if you don't have it install it here), select ShowDamageNumber, then Download.
Then just click Start modded, and the game will run with the mod installed.
Just simply open the mod manager (if you haven't installed it yet, you can click here to install it, select ShowDamageNumber, and download it).
Install manually / Manual installation
Install BepInEx from here
Then download the mod manully and unzip into plugins.
Install the framework and several pre-installed mods at the above address, and then extract this mod to the plugins directory.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: