SF ChinesePatch
Module Chinese patch, providing Chinese translation of NebulaMultiplayerMod (online), GalacticScale (Galactic Scale) and other mods. Support custom dictionary zhcn translation for mods
Screenshots 2 screenshots
About this mod Machine translation
SF module Chinese patch
MOD Chinese patch. Support user-defined dictionary function.
Translated text comparisons can be viewed in the wiki on the mod's description page. You need to set the game language to Chinese and restart it before it will take effect.
- NebulaMultiplayerMod online mod
- GalacticScale
- BulletTime bullet time
- DSPStarMapMemo Planet Notes
- LSTM Interstellar Logistics Management
- PlanetFinder Planet Finder
Configuration
The configuration file needs to be run once before the game will appear. After modification, the game will not take effect until the game is restarted.
Manager installation: left option Config editor -> find starfi5h.plugin.SF_ChinesePatch -> Edit Config
Manual installation: Change BepInEx\config\starfi5h.plugin.SF_ChinesePatch.cfg file
Enable-mod: Chinese switch for individual mods
Custom-Dictionary: Enter the pairing of "original text":"translation" in a json-like format to add or overwrite translations. Example:"Yes":"Yes","No":"No"
Changelog
v1.3.4 - Updated online version v0.9.15, BulletTime v1.5.5
v1.3.3 - Updated online version v0.9.11, BulletTime v1.5.1
v1.3.2 - Updated online version v0.9.3
v1.3.1 - Updated GS version to v2.13.1 and online version v0.9.0
v1.3.0 - Adapted to Black Mist version (0.10.28.21014)
v1.2.0 - Added Chinese version of PlanetFinder (thanks to nga V_itas for the Chinese version), Chinese version of LSTM configuration
v1.1.0 - Fix custom dictionary
v1.0.0 - Initial release. (DSPv0.9.27.15466)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: