NebulaCompatibilityAssist
Extension to hotfix Nebula multiplayer mod and improve compatibility with other mods. Online patch - Repair the compatibility and synchronization of online mods with other mods.
About this mod Machine translation
Nebula Compatibility Assist
Nebula 0.9.20 known issue:
- Wireless power chargers don't sync when charging mecha.
Spreadsheet for Nebula compatible mods list
This mod tries to patch some mods to make them work better in Nebula Multiplayer Mod.
Supported Mods List (click to expand)
AutoStationConfig
- Sync station configuration and drone, ship, warper count.
- Note: AutoStationConfig v1.4.0 is broken after DSP-0.9.27. Required ModFixerOne to fix it. Recommend to use UXAssist mod instead!
Auxilaryfunction
- Sync auto station config functions.
- Sync planetary item fill (ships, fuel) functions.
BlueprintTweaks
- Note: Some players reported issues when using this mod in multiplayer.
DSPAutoSorter
- Fix error in client when opening storage UI.
DSPAutoSorter.DSPAutoSorter.UIStorageWindow_OnOpen_Postfix (UIStorageWindow __instance) [0x0004b]
DSPFreeMechaCustom
- Free mecha appearance now sync correctly.
DSPStarMapMemo
- Memo now sync when players add/remove icons, or finish editing text area.
Dustbin
- Fix belt signal doesn't work for client when they land on the planet.
- Fix error when client leave the star system with belt signal.
FactoryLocator
- Client can now see info of remote planet (Require Host to install FactoryLocator too).
GenesisBook (N/A)
- Not recommend to use Quantum Depot in Multiplayer mode!
LSTM
- Client can now see all ILS stations when choosing system/global tab.
MoreMegaStructure
- Sync data when player change mega structure type in the editor.
- Sync data when player input star assembler value number.
- Sync data when player fire star cannon.
- Disable modification of the stats panel to avoid conflicts.
PlanetFinder
- Fix error in multiplayer lobby.
- Client can now see vein amount and power status on planets not loaded yet.
- The data is updated everytime client open the window.
SphereOpt (WIP)
- Fix SphereOpt.InstDysonShellRenderer.RenderShells NRE in client when they join game.
SplitterOverBelt
- Fix that splitters and pilers put by clients can't reconnect belts.
TheyComeFromVoid (WIP)
- Early testing. There may be bugs.
- When clint joins, sync the progress from host
- Sync add/remove meta drives (relic)
- Sync apply/reset authorization point (buff)
UXAssist
- Sync Quick dismantle all buildings, Quick build Orbital Collectors, Re-initialize Dyson Spheres, Quick dismantle Dyson Shells
- Sync auto station config functions.
- Re-intialize planet is not available in multiplayer mode.
If the syncing patches cause issue, you can try to disable them in the config file: BepInEx\config\NebulaCompatibilityAssist.cfg.
Currently there are options for 3 mods that use DSPModSave: DSPStarMapMemo, MoreMegaStructure, TheyComeFromVoid.
When disable, the syncing patch will no longer functional. The host's mod data will no longer be loaded in the clients when they join the game.
Online mod expansion module (hot fix + compatibility support)
The online public Nebula multiplayer mod can run in the latest version of the game and supports combat
Some mods conflict with online mods, which may cause red text errors or incorrect expected effects.
List of online compatible modules
Green tick = no problem, blue tick = need to be installed on both ends, red mark = serious conflict
This module provides compatibility support for the following mods, mainly to make the content displayed on the host and client consistent, or to fix the problem of building out of sync:
MOD list (click to expand)
AutoStationConfig
- Synchronized logistics station automatic configuration
- Note: AutoStationConfigv1.4.0 is incompatible with game version v0.9.27, and ModFixerOne needs to be installed to fix it. It is recommended to use the functions of UXAssist instead
Auxilaryfunction auxiliary multi-function mod
- Synchronize logistics station automatic configuration related functions
- Synchronize one-click filling of aircraft, spacecraft warpers and fuel on the planet
BlueprintTweaks
- Note: This mod is unstable in multiplayer games, please use with caut …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: