MegaRayReceiver

v1.1.4·Updated 2025-07-29

Increases the requestable energy of Ray Receivers

Screenshots 2 screenshots

About this mod Author’s original text

MegaRayReceiver

Introduction

Mod for Dyson Sphere Program to make the ray receiver be able to request more power, have more efficiency or always stay connected.

For now, it doesn't trigger the abnormality check, meaning achievements will not be disabled.

Default multiplier value is 10x, see below for configuration.

Configuration

The multiplier can be configured in-game via the power tab of the statistics panel. Changes are applied on-the-fly, so if the value is changed in the panel, this will directly affect all ray receivers in the game.

As of version 1.1.4 the ray receiver's efficiency can also be adjusted. An efficiency of 10 or slider completely to the left, will result in the game's default (researched) efficiency, other values will set the respective efficiency value up to 100%.

There's also a switch to enable the ray receiver to always stay connected, even if there is no line of sight to the dyson sphere. This also works on planets wihout atmosphere.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

xiaoye97-BepInEx

File & checksum

Filename
MegaRayReceiver-1.1.4.zip
File size
87.6 KiB