Mecha Energy Usage Multiplier
Let's you set a multiplier for Mecha's Energy Usage. Default 0.5 == 50%
About this mod Author’s original text
Mecha Energy Usage Multiplier
Features
You can edit the Energy Usage Multiplier from your Mecha Icarus.
After first start with the mod, the config file get's generated, so you can edit the value.
Default Value: 0.5 which is 50% of the original usage.
Negative values let you gain Energy instead of using it:) Or 0.0 for not using any energy at all.
Installation
With Mod Manager
Simply open the mod manager (if you don't have it install it here), select Mecha_Energy_Usage_Multiplier by Taki7o7, then Download.
If prompted to download with dependencies, select Yes.
Then just click Start modded, and the game will run with the mod installed.
Manually
Install BepInEx here
Then drag MechaEnergyUseMultiplier.dll into steamapps/common/Dyson Sphere Program/BepInEx/plugins
Feedback / Bug Reports
Feel free to contact me via Discord (Taki7o7#1753) for any feedback, bug-reports or suggestions
Changelog
v1.0.2
- updated readme (replaced r2modman link)
v1.0.1
- Changed Readme
v1.0.0
- Initial release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: