FactoryMutiplier
The factory production speed is overclocked, and the working power is doubled simultaneously. Overclock your factories to produce faster, power consumption grown up with too.
About this mod Machine translation
Factory double speed (power consumption increases simultaneously)
- Speed up the production of factory facilities, including: furnaces, chemical plants, refineries, manufacturing stations, colliders, matrix research stations, orbital catapults, vertical silos, ray receiving stations, etc.
- The power consumption of all related facilities will increase simultaneously at a multiple rate.
- The probability of producing heavy hydrogen from the fractionation tower can be adjusted; the higher the rate, the more obvious the increase in power consumption, but at lower rates (below about 50x), the unit output is usually still better than that of the collider.
Configuration instructions
- Configuration file path: BepInEx\\config\\waRNing.dsp.plugins.FactoryMultiplier.cfg
- The configuration file will be automatically generated after running the game for the first time.
- After modifying the configuration, you need to restart the game for it to take effect.
- Set the magnification to 1 to restore the corresponding device to its default speed and power consumption.
Notice
- Modifications will directly affect current and newly built related facilities without rebuilding buildings or changing recipes.
- Please ensure that the power is sufficient, otherwise high power rates may cause large-area power outages.
Change log
3.0
- Adapted to game version.
- The UI has been updated to the game's own style.
2.2.0
- Adapt to the latest game version.
2.1.3
- Fixed the problem that when the research station uses the production increase agent in production mode, the additional products are not increased according to the multiplier.
2.1.2
- Since DSP 0.9.24.11271 has added a mechanism for the fractionation tower power consumption to change with the flow rate, remove the logic that the fractionation tower power consumption increases with the number of stacks in 2.1.0.
2.1.1
- Fixed the issue of abnormal power consumption in unmodified facilities in 2.1.0.
- If you have saved the save using 2.1.0, please use 2.1.0 to reset all multipliers to 1 and save, then upgrade to 2.1.1.
2.1.0
- Refactor the code to improve compatibility with subsequent game updates.
- Added a new settings window, press LeftCtrl + R to open it, and it will take effect immediately after entering the magnification.
- The power consumption of the fractionation tower will increase with the number of input hydrogen stacks: 1/2/3/4 -> 1.0/1.5/2.0/2.5.
- New collection magnifications (mining machines, large mining machines, oil pumping machines, water pumping stations) have been added, and their power consumption will also increase simultaneously.
1.3.0
- Adapted to DSP 0.7.18.6931.
- Added plane furnace magnification modification.
1.2.4
- Fixed the problem that the secondary modification of most facility multipliers was invalid.
1.2.3
- Fixed an error in the calculation of fractionator power consumption growth, 30x is now the correct efficiency critical point.
1.2.2
- Added research speed multiplier for research stations.
- Increase the increase in power consumption of the fractionation tower. When it is higher than about 30x, the power consumption per unit of deuterium will be higher than that of the collider.
Install
- Install BepInEx.
- Unzip FactoryMultiplier.dll to: steamapps/common/Dyson Sphere Program/BepInEx/plugins
Factory Multiplier (Higher Speed, Higher Power Consumption)
- Speeds up factory facilities, including Smelters, Chemical Plants, Refineries, Assemblers, Particle Colliders, Labs, Rail Ejectors, Launch Silos, and Ray Receivers.
- Power consumption for related facilities is multiplied accordingly.
- You can adjust the Deuterium output probability of Fractionators. Power usage rises quickly at high multipliers, but at lower multipliers (roughly below 50x), efficiency is generally still better than Particle Colliders.
Configuration
- Config file path: BepInEx\\config\\waRNing.dsp.plugins.FactoryMultiplier.cfg
- Run the game once to generate the config file.
- Rest …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
xiaoye97-BepInEx