EnableAchievementsFix
Keeps Steam achievements working with mods on current DSP versions. Maintained replacement for the broken Acceyuriko-EnableAchievements (dead since 2022).
About this mod Author’s original text
EnableAchievementsFix
Keeps Steam achievements working while playing Dyson Sphere Program with mods, on
current game versions (0.10.34+).
Why this exists
The original Acceyuriko-EnableAchievements (last updated June 2022) is broken on
modern DSP: the game removed the GameAbnormalityCheck class it patched, so the old
mod dies at load with a TypeLoadException and does nothing. This is an independent,
maintained replacement.
If you have Acceyuriko-EnableAchievements installed, disable or uninstall it —
it does nothing but log an error. Only this mod is needed.
What it does
Four small Harmony prefixes neutralize the game's mod/abnormality detection so
achievements stay active:
- AchievementLogic.active always reports active
- GameAbnormalityData_0925.NothingAbnormal always reports normal
- GameAbnormalityData_0925.TriggerAbnormality is skipped (nothing recorded into saves)
- AbnormalityLogic.GameTick is skipped (determinators never run)
The abnormality data type is located by name prefix, not by its exact
version-suffixed name — the game devs periodically rename these classes
(GameAbnormalityCheck → GameAbnormalityData_0925 → …) to break mods like this one,
and the prefix lookup survives the next rename. If a target genuinely disappears, the
mod logs exactly which patch could not apply instead of failing silently.
Compatibility
- Game 0.10.34.x (tested on 0.10.34.28529). The rename-resilient lookup is designed to
survive future game updates; if achievements stop working after a patch, check the
BepInEx log for a line naming the missing target and report it.
- Coexists safely with the dead original mod, but see above - just remove it.
- No save data, no configuration; pure runtime patches.
Credits
- Acceyuriko, for the original EnableAchievements concept.
- Report issues:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: