DysonGridAutoPaint
Import pictures to play frame animation on dyson shell grid,Import picture sequence and play on Dyson shell grid
About this mod Machine translation
DysonGridAutoPaint 1.0.3
Automatically change Dyson shell mesh colors based on imported images. If you import multiple pictures, they will be automatically played as frame animations in sequence.
Auto-change the color of dyson shell grid cells according the imported picture file. And it will play frame animation if more than one pictures are imported.
How to use:
- Draw a grid canvas: Use the grid coloring function of the Dyson sphere design interface (note that it is not the Dyson shell coloring, but the grid coloring, and it is recommended to use the grid style of vertical and horizontal longitude and latitude) to draw a rectangle. Note that the number of vertical and horizontal grids of the rectangle should be consistent with the number of pixels of the picture material, and avoid crossing the regression line, which will cause the grid to be misaligned.
- Mark the canvas: In the Dyson Sphere design interface, press the shortcut key [ctrl+q], and all colored meshes of the current layer will be used as animated pixels.
- Prepare the pictures to be imported: Place the prepared picture files in the GridVideoFrameImages folder in the game root directory (this folder will be automatically created when the mod is run for the first time). Picture file requirements: The format supports jpg or png. Each picture is used as a frame of animation and will be played in sequence according to the order of the file name.
- Import and play: Press the shortcut key [ctrl+w] on any interface to start importing pictures in order and playing them.
- Supplementary explanation: By changing the configuration file, you can change the number of playback skip frames (the default is to refresh the screen every 10 physical frames, which is a playback frame rate of 6fps), and whether to highlight the display mode (default is off)
version record
-1.0.3
When marking the canvas, you no longer need to be in the grid painting interface. You only need to select a layer in the Dyson sphere design interface.
Bug fix: When trying to play after deleting the layer where the canvas is located, an error message will appear in red text.
-1.0.2
The data input method is changed to import picture sequence, supporting color
The function of ctrl+w is changed to try to import and play from the beginning every time it is pressed.
-1.0.1
The number of playback skip frames can be changed (the default is to refresh the screen every 10 physical frames, which is the playback frame rate of 6fps), and can be changed through the configuration file
The display mode can be changed to highlight mode (off by default), which can be changed through the configuration file
-1.0.0
The initial version supports importing animation data in the form of text and playing it.
bilibili.com Mr. Aqikoda (UID 9564795)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: