DSPAASR
Adds TAA, DLSS/AMD FSR super resolution and frame generation to Dyson Sphere Program.
Screenshots 3 screenshots
About this mod Machine translation
DSPAASR
DSPAASR expands the game's graphics settings with more anti-aliasing and super-resolution options. Alongside MSAA and FXAA, you can select the game's built-in TAA or enable DLSS or AMD FSR 3.1 Super Resolution.
After installation, open the game's Graphics settings to choose your anti-aliasing / super-resolution mode and configuration. SR resolution modes and model presets can be selected independently.
Super resolution supports DLSS and FSR 3.1.
Frame generation supports NVIDIA DLSS Frame Generation and AMD FSR 3.1 Frame Generation, independently of the AA/SR choice. Restart the game as prompted when enabling frame generation.
Note: Frame generation introduces some overhead, which may reduce the base frame rate.
DLSS, including its DLAA mode, can introduce the following known visual artifacts:
- CNN/Transformer K may make some particle effects less visible.
- Transformer M/L are more demanding on the GPU.
- All models may misinterpret some rotating material animations, smearing their detail into what looks like a stationary ring.
- Moving objects may exhibit ghosting.
This mod only provides partial fixes for some of the more noticeable visual issues.
DSPAASR expands the game's graphics settings to provide more anti-aliasing and super-resolution options. In addition to MSAA and FXAA, you can also choose to have TAA built into the game, or enable DLSS with AMD FSR 3.1 Super Resolution.
After installation, enter the game's native image quality settings interface to adjust anti-aliasing/super-resolution options and their configurations. Resolution gear and model configuration can be selected independently.
Super resolution supports DLSS and FSR 3.1.
Frame generation supports NVIDIA DLSS frame generation and AMD FSR 3.1 frame generation, configurable independently of anti-aliasing/super-resolution options. To enable frame generation, you need to restart the game as prompted.
Need to understand: Frame generation itself will bring some overhead, which may reduce the base frame rate.
DLSS (including DLAA mode) may introduce some known visual issues:
- CNN/Transformer K may make some particle effects less noticeable.
- Transformer M/L has higher requirements on GPU performance.
- All models may mishandle partially rotated material animations, smearing details into static rings.
- Moving objects may cause smearing.
This mod only partially fixes some of the more obvious visual issues.
License
DSPAASR's original source code is licensed under the MIT License. Third-party components and game assets are not covered by that license.
NVIDIA DLSS / NGX — NVIDIA GeForce RTX™
This mod uses NVIDIA DLSS / NGX. The bundled nvngx_dlss.dll is proprietary software owned by NVIDIA Corporation and its licensors, and is governed by the NVIDIA RTX SDKs License and its supplement, not by the MIT License. The package includes the full NVIDIA license and third-party notices; retain them when redistributing the package.
This software contains source code provided by NVIDIA Corporation.
NVIDIA, NVIDIA GeForce RTX, and DLSS are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and other countries. Dyson Sphere Program's name, logo, and game imagery belong to their respective rights holders. The mod icon is a modified version of the game's logo.
Frame generation also includes production NVIDIA Streamline, DLSS-G and Reflex components. Preserve the separate STREAMLINE-LICENSE.txt, nvngx_dlss.license.txt and reflex.license.txt supplied with the package; Streamline's source license does not relicense the NVIDIA runtime components. See the third-party notices for the bundled components and their respective terms.
AMD FSR
The bundled, unmodified AMD-signed FSR loader, upscaler and frame-generation runtime are governed by the FSR SDK 2.3.0 license. Preserve the complete AMD-FSR-SDK-LICENSE.md and third-party.md supplied with the package. The SDK has component-specific terms; the bundled runtime is not relicensed un …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: